Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!sri-spam!mordor!lll-lcc!pyle From: pyle@lll-lcc.UUCP Newsgroups: comp.graphics Subject: Scan Converting Quadric Surfaces Message-ID: <927@lll-lcc.aRpA> Date: Thu, 18-Jun-87 00:45:10 EDT Article-I.D.: lll-lcc.927 Posted: Thu Jun 18 00:45:10 1987 Date-Received: Fri, 19-Jun-87 04:00:13 EDT Organization: Lawrence Livermore Labs, Livermore Ca Lines: 24 Keywords: Scan Conversion, Quadric Surfaces I submitted this request once before, but I would like to submit it again. Does anyone know of a general way of scan-convert quadric surfaces? I have had much sucess using Blinn's methods (see "The Algebric Properties of Homogeneous Second Order Surfaces", James F. Blinn), but his methods appear to fail on cones and cylinders (it's hard to determine the sillouette plane). I have read two papers that seem to indicate that uniform processing of quadrics is possible. The papers are: "Visible Surface Algorithms for Quadric Patches", Robert Mahl, IEEE TOC, Jan. 1972. "A Parametric Algorithm for Drawing Pictures of Solid Objects Composed of Quadric Surfaces", Joshua Levin, Comm. of the ACM, Oct. 1976. Any help is appreciated. Thanks, Ernie Pyle