Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!gatech!udel!klaiber From: klaiber@udel.UUCP Newsgroups: comp.graphics Subject: Re: Point inside of polygon revisited... A NEW APPROACH Message-ID: <290@louie.udel.EDU> Date: Fri, 19-Jun-87 18:42:09 EDT Article-I.D.: louie.290 Posted: Fri Jun 19 18:42:09 1987 Date-Received: Sat, 20-Jun-87 09:57:00 EDT References: <948@elrond.CalComp.COM> <790@thumper.UUCP> <284@louie.udel.EDU> <538@hplabsz.HPL.HP.COM> Sender: usenet@udel.EDU Reply-To: klaiber@udel.EDU (Alexander Klaiber) Organization: University of Delaware Lines: 19 Keywords: ray tracing, graphics, polygon intersection In article <538@hplabsz.HPL.HP.COM> dleigh@hplabsz.HPL.HP.COM (Darren Leigh) writes: >[...] I guess you mean >convex polygons, not concave. This algorithm won't work for concave >polygons because one part of the polygon might be on one side of a >particular bounding plane while another part would be on the other side. ooooops! Yup, I goofed on that one. Of course I meant to say "convex", but it must have been late or maybe I had other things on my mind... Alright everybody: "convex" is it -- or, to put it explicitly, polygons with the property: for every two points P1,P2 inside the polygon, the line P1-P2 is also entirely inside the polygon. (always had trouble with convex vs. concave in highschool.....) Thanks for pointing out, Alexander Klaiber klaiber@dewey.udel.edu