Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!mcnc!unc!airey From: airey@unc.cs.unc.edu (John Airey) Newsgroups: comp.graphics Subject: Re: Point inside of polygon revisited... A NEW APPROACH Message-ID: <697@unc.cs.unc.edu> Date: Fri, 26-Jun-87 14:06:10 EDT Article-I.D.: unc.697 Posted: Fri Jun 26 14:06:10 1987 Date-Received: Sat, 27-Jun-87 09:43:27 EDT References: <948@elrond.CalComp.COM> <790@thumper.UUCP> <284@louie.udel.EDU> <859@pixar.UUCP> Reply-To: airey@unc.UUCP (John Airey) Organization: University of North Carolina, Chapel Hill Lines: 6 Keywords: ray tracing, graphics, polygon intersection Paul Heckbert says use two-d solutions for three-d polygons by choosing the largest projection onto the xy,yz,xz planes. The largest projection may be determined by finding the component of the normal to the poly with largest abs val and projecting onto the "other" plane. i.e. if z normal component largest, project to xy. sorry, I had to put in my 2 cents.