Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-lcc!ames!cit-vax!elroy!jplgodo!wlbr!scgvaxd!trwrb!cepu!ucsbcsl!nessus!paul From: paul@nessus.UUCP Newsgroups: rec.games.misc,comp.sources.wanted Subject: ZIL (Zork Implementation(?) Language) interpreter Message-ID: <77@nessus.UUCP> Date: Wed, 3-Jun-87 17:17:17 EDT Article-I.D.: nessus.77 Posted: Wed Jun 3 17:17:17 1987 Date-Received: Tue, 9-Jun-87 02:12:53 EDT Distribution: na Organization: Network XXIII Lines: 22 Keywords: ZIL Zork Infocom Unix Xref: mnetor rec.games.misc:523 comp.sources.wanted:1301 I'm looking for a ZIL interpreter that will run under System V UNIX. I have purchased some Infocom software to run on an AT under DOS, and I'm sick and tired of having to bring up DOS every time I want to play them (that's all that DOS is useful for...:-) ) -- Has anyone out there tried to make a ZIL interpreter in C? After some carefull digging (I bought Zork I years and years ago for CP/M) I found out that the .DAT files follow a common format -- think of it as I-code (or Z-code?) -- something like the UCSD P-code of ages past. Anyway, I'd like to get (or build if I can get hints) an intepreter so that I can run the games on the unix side of the machine. If any of you wonderful tykes from Infocom read this, kindly forward it to your legal department so they can begin proceedings against me (Yes, I've been playing Bureaucracy). ... a troubled soul -- {ucbvax|sdcsvax|pyramid}!ucsbcsl!nessus!paul Paul S. Traina paul%nessus%sbphy.ucsb@lbl.arpa VMS & UNIX Systems Programmer paul%nessus@sbitp.bitnet [your company name can be here] pst@ai.ai.mit.edu +1 805 968-1658 (Santa Barbara)