Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!cbosgd!ihnp4!vax135!cjp From: cjp@vax135.UUCP Newsgroups: comp.sys.amiga Subject: Re: ... Starglider Message-ID: <1793@vax135.UUCP> Date: Tue, 9-Jun-87 22:19:53 EDT Article-I.D.: vax135.1793 Posted: Tue Jun 9 22:19:53 1987 Date-Received: Sat, 13-Jun-87 04:08:24 EDT References: <350@rocky.STANFORD.EDU> Reply-To: cjp@vax135.UUCP (Charles Poirier) Distribution: world Organization: AT&T Bell Labs, Holmdel, NJ Lines: 13 Summary: Hidden lines In article <350@rocky.STANFORD.EDU> ali@rocky.stanford.edu (Ali Ozer) writes: >The objects are all wire-frame and see-through, ...It also lets >you see through objects so that you can spot enemy tanks behind >buildings and such. Objects are indeed "see-through", however, note that an object's *own* hidden lines are removed. It makes for a cleaner display than otherwise. It also eliminates front-back ambiguity. It's a very nice, flashy game. Though it has some things in common with Arctic Fox, long periods of no action is *not* one of them. -- Charles Poirier (decvax,ucbvax,ihnp4,attmail)!vax135!cjp "The road to Hell is paved with good opinions."