Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!gatech!hubcap!ncrcae!ncr-sd!hp-sdd!hplabs!sdcrdcf!trwrb!trwspf!dragon From: dragon@trwspf.UUCP Newsgroups: comp.sys.amiga Subject: Re: True Multitasking, and some history lessons Message-ID: <307@trwspf.TRW.COM> Date: Thu, 18-Jun-87 02:22:08 EDT Article-I.D.: trwspf.307 Posted: Thu Jun 18 02:22:08 1987 Date-Received: Sat, 20-Jun-87 07:31:49 EDT References: <8706040024.AA10895@cogsci.berkeley.edu> <2194@husc6.UUCP> <286@l5comp.UUCP> <163@sugar.UUCP> Reply-To: dragon@trwspf.UUCP (Roger Vossler) Organization: TRW - Data Systems Lab., Redondo Beach, CA Lines: 22 In article <163@sugar.UUCP> peter@sugar.UUCP (Peter DaSilva) writes: *Some of us remember the days when UNIX systems didn't have tons of RAM. At *one place we had 8 users running on a PDP 11/40 with 256 K words of RAM. On *the PDP-11 you had 128K MAX per process. When faced with these constraints *and the lack of incentive to do much graphics (because you didn't have any) *UNIX programs tended to be small and tight. It used to be that you could code *the world in 64K. Amen, brother, Amen! And we did code the world in 64K, too, clobbering some of our competitors in the process. I struggled for five years ('75->'80) to get UNIX established in our company only to watch it expand during the next six years like a cost overrun on some government contract. Yuki! I hope that this does not happen to AmigaDOS or any other operating system which may be written for the Amiga. Graphics does not have to add that much either. I have worked with Liliths and Modula-2 for the past three years which have shown that you can do some pretty neat stuff with a small simple system. Although C is not my cup of tea, the Amiga is neat. Let's keep it that way. -- -- Roger A. Vossler TRW, Bldg O2-1395, One Space Park, Redondo Beach, CA 90278 BIX: rvossler UseNet: dragon@trwspf.UUCP ...!sdcrdc!trwrb!trwspf!dragon