Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!sdcsvax!ucsdhub!hp-sdd!hplabs!sdcrdcf!trwrb!cadovax!keithd From: keithd@cadovax.UUCP Newsgroups: comp.sys.amiga Subject: Re: Time to flame at Aegis.... Message-ID: <1607@cadovax.UUCP> Date: Fri, 19-Jun-87 19:44:01 EDT Article-I.D.: cadovax.1607 Posted: Fri Jun 19 19:44:01 1987 Date-Received: Sun, 21-Jun-87 04:04:56 EDT References: <764@gryphon.CTS.COM> Reply-To: keithd@cadovax.UUCP (Keith Doyle) Organization: Contel Business Systems, Torrance, CA Lines: 136 In article <764@gryphon.CTS.COM> jdm@pnet02.CTS.COM (John Mesiavech) writes: >In addition, it may interest some to know that (at least according to rumor), >Aegis has bought the commercial rights to the public-domain program ROT ( a >3-D image editor/animator), and according to word, will be using this program >as the editor interface to Videoscape 3-D. As shown by the above message, >whether VideoScape will see the light of day is problematical. I was at a semi-private show for "those of you who couldn't make it to Comdex" yesterday (6/18) put on by the Southern Ca. Amiga reps. Aegis, Newtek, CSA, First Byte, Prism, Brown Waugh, and Micro Illusions were all there, along with unattended tables representing EA and Word Perfect. In the dealer's room, NewTek was demoing Digi-Paint, and had a machine dedicated to a continuously running demo of a HAM page-flip sequence of a girl stuttering and periodically saying "Hi, welcome to NewTek" or some such. The sound was in sync with her lips, and was pretty impressive at first, but after hearing it over and over and over and over it became a form of Chinese water torture. The package doing the work was something to be called 'Digiffects System'. When is it going to be out? *Maybe* in November but no promises (of what year?). Supposed to be the last video titler/effects package you'll ever need (hah! who are they kidding, you need 'em ALL). I only saw a small bit of DigiPaint in operation, they had put up a filled circle and were using some fill feature to shade as if 3D. A control approximately positions the 'light source'. However, there seemed to be a rim around the edge of the circle where the shade effect never went, and the more he played with it the less useful it seemed. Oh well, have to do more investigation here obviously. The NewTek table had the most interest, though it may have primarily appeared that way because they had the biggest crew of their own people hanging around. Sonix was playing some stuff that was a full band with vocals. Not sure how the vocals were done, all of the words were different, so they weren't an 'instrument' in the usual sense. Unfortunately, the choice of tunes was so much mainstream 'pop' that it just seemed like someone had a tinny little A.M. radio going in the corner. Seems like they should come up with demos that are a little more unusual so that there is enough interest that people will realize that it's being done on the Amiga. They could have taken a rock record and digitized that and you'd be hard pressed to tell the difference. This stuff you might have figured was the hotel's muzak. You don't need an Amiga to hear that. Still, I am kind of curious as to how they managed the voice track, didn't have time to find out. And I didn't pay much attention to Micro Illusions, can't get to excited about games since I moved from the Atari 800 to the Amiga and it's artistic applications. Especially since all I seem to ever see is various adventures and shootemups. Give me a version of Spellunker or Montezuma's Revenge any day. (or Necromancer wouldn't be bad either). A computer artist, Merydythe Dee was their with some stuff done on ink-jets, one of her own about 16x22, and a couple of larger ones 24x30 or so by Howard Ganz, a computer artist from oceanside. Abstract, modern looking stuff. I think there isn't enough of this sort of thing going on at such get-togethers. Besides the dealers room, there were 3 scheduled 'meetings' on various subjects: 1) The Commodore rep showed us a video tape of two TV commercials planned to be aired in the fall. Both of them were virtually ALL Amiga graphics, quick collages of some of the more interesting stuff, much we have all seen in one form or another. Their new slogan is "Only The Amiga Makes It Possible" (or reasonable facimilie). Looked pretty good I guess, though by the fall, there will probably be new demos that put those excerpts to shame. The rep then went on to show us the Amiga 2000, which was basically indistinguishable from the 1000 (in his presentation) as he concentrated primarily on the software (here is the workbench, this is an icon, this is a screen, here's the demos: robo-city, boing, mandrill, molly, say, couldn't you pick some *older* demos to show us? This is an example of multitasking, etc. oh, and here's the juggler. Follow with showing of MS-DOS on bridge card etc. Do a directory list, run PFS something) Q&A period, what is the upgrade policy, well, we only know there is an upgrade policy. List price $1995 (not including bridge card). Slight mention of 1.3 allowing boot directly from hard disk, some mention of WB upgrade (?) that provides a faster filesystem for both hard disk and floppy. Questions about how users will upgrade their PROMs to 1.3, but no answers. 2) Richard Lewis, production designer for the Max Headroom show was there, he also was responsible for the use of Amiga on an Amazing Stories. He showed us a video of some of the computer stuff he's been working on for TV. He complained about the problem of the TV execs having a hard time buying the fact that a $2000 box can be as or more useful than their $200K boxes (dubner, wavefronts, quantel's etc.) but they are beginning to be convinced. Showed a couple of hi-res screens in Dpaint that were used in Max Headroom. He's used the Amiga as much or more to help discuss production issues behind the scenes than actually using them on screen. Digitized a building on the back lot, used Dpaint to monkey with it to get ideas on how to modify it so when they use it TV viewers won't recongize it from the TV show that used the same building last week. Used Aegis Animator to orchestrate the action for a shoot from 'Time Bomb' where a small plane taking off from an airport runway only avoids running into a larger plane by the intervention of a van which crashes into it. Used animator and genlock to experiment with ways of doing a couple of effects before they were actually done the *expensive* way. He liked to use the genlock and DPaint to 'trace' camera images it seemed. Good idea of using color-0 shapes in Aegis Animator to 'mask' images coming in from genlock so that other non-color-0 shapes can move behind some stuff and in front of others. 3) Aegis CEO (don't remember his name, Volk wasn't even there I don't think) Gave a big "all of us Amiga owners, developers and dealers all need to band together to snowball this thing into bigger things" peptalk. Tries to play down the 'Desktop Video' concept for some reason, then proceeds to show a video which is titled 'Desktop Video on the Amiga' or similar. Showed off Videoscape 3D from the video. No talk about what the user interface is, except the example of the ROT 3D program which yes, is apparently the groundwork for their object editor. BAH! I found that thing pretty inaccurate and little more than 'cute'. I think they might as well start from scratch. Oh well, Q&A period. Does it do reflection and transparency? Yes. But after further investigation there is still some question as far as I'm concerned. It's not a ray tracer. All of the demos are reminicent of early MAGI demo reels, no reflections, single light source, all objects have the same basic 'matte' finish. It dosen't do texture mapping. The one example on the video that looked like it might be doing reflection turned out to have been done with 2 objects (the original and it's reflection). Can use DPaint images as backgrounds. Since it's not ray traced, even the most complex frame demoed took a maximum of 20 seconds to render. Animation in real time with their new compression format that only saves differences from one frame to the next. Don't need a single-framable VCR, but it certainly wouldn't hurt. I'd say it would be a useful product if the object editor was friendly and useful (which I'm beginning to have serious doubts about). Dosen't hold a candle to CAD-3D (for Atari from Antic Software) in that respect. Seemed like there was about 100 attendees, but I'm not particularly good at estimating that. Apparently it was originally by invitation only, though kinda loose. I found out about it from another developer, and just wandered in, wasn't sure exactly what the context was. My guess is, it was as dealer recruitment effort. There apparently was a 'lunch' followed by a couple of more-secret meetings before the festivities started, which looked more like 50 attendees. Perhaps these were the dealers they were courting. Keith Doyle # {ucbvax,ihnp4,decvax}!trwrb!cadovax!keithd # cadovax!keithd@ucla-locus.arpa Contel Business Systems 213-323-8170