Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ll-xn!ames!necntc!linus!sdl From: sdl@linus.UUCP (Steven D. Litvintchouk) Newsgroups: comp.sys.amiga Subject: Re: "Look up a word in the manual" copy protection Message-ID: <8047@linus.UUCP> Date: Sat, 27-Jun-87 22:29:41 EDT Article-I.D.: linus.8047 Posted: Sat Jun 27 22:29:41 1987 Date-Received: Sun, 28-Jun-87 06:42:55 EDT References: <8706271618.AA13698@cory.Berkeley.EDU> Organization: The MITRE Corp., Bedford, MA Lines: 28 In-reply-to: dillon@CORY.BERKELEY.EDU's message of 27 Jun 87 16:18:23 GMT Posting-Front-End: GNU Emacs 18.41.1 of Thu Apr 9 1987 on linus (berkeley-unix) > As far as games go, this type of copy-protection suits me just > fine.. it means they don't have to copy protect the disk which means > you can back the thing up and use the backup and THAT is more > important to me that taking 10 seconds to lookup and type a word. I agree. And a smart vendor can actually use this copy protection scheme as a shrewd marketing "hook." Consider "Alien Fires" (Jagware, Inc.). The disk is not copy protected. You can actually play the game for a good while, exploring various rooms, etc., before encountering the copy protection. But to get to the next level of play, you are then prompted to enter a word from the manual (this isn't mentioned in the manual). Neat idea! If someone has a copy of the disk, they can get hooked on the game, and then they'll be forced to buy a copy of Alien Fires to get the manual, so that they can continue playing. Steven Litvintchouk MITRE Corporation Burlington Road Bedford, MA 01730 Fone: (617)271-7753 ARPA: sdl@mitre-bedford.arpa UUCP: ...{cbosgd,decvax,genrad,ll-xn,philabs,security,utzoo}!linus!sdl