Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rutgers!ucla-cs!zen!ucbcad!ames!oliveb!pyramid!bigbang!crash!ford From: ford@crash.CTS.COM (Michael Ditto) Newsgroups: comp.sys.amiga Subject: Re: True Multitasking, and some history lessons Message-ID: <1306@crash.CTS.COM> Date: Tue, 30-Jun-87 12:19:57 EDT Article-I.D.: crash.1306 Posted: Tue Jun 30 12:19:57 1987 Date-Received: Thu, 2-Jul-87 00:44:51 EDT References: <8706040024.AA10895@cogsci.berkeley.edu> <163@sugar.UUCP> <2952@zen.berkeley.edu> Reply-To: ford@crash.CTS.COM (Michael Ditto) Organization: Crash TS, El Cajon, CA Lines: 20 Summary: Arcade version of Space War was mfgd. by Cinematronics In article <2952@zen.berkeley.edu> waterman@cory.Berkeley.EDU.UUCP (T.S. Alan Waterman) writes: >One of the cooler memory-tight hacks on this machine was Space-War, an arcade- >type game with a gravitational sun, in which you piloted the enterprise >and a klingon ship around blowing each other up. This game, incidentally, >eventually made it to the video arcade ( I don't remember who made it, >though :-( ). This is 4k, remember. It was called "Space Wars", manufactured and sold by Cinematronics (now called "Leeland Corp." I beleive) in El Cajon, CA. This is the same company that later made "Dragon's Lair", the first Laser Disk game. By the way, this arcade version was done entirely in discrete hardware; no CPU or memory as such. It was just "bil-yuns and bil-yuns" of random TTL chips, which drove a monochrome vector monitor. I'm not sure whether I'm more impressed by the 4K PDP-11 version or the hardware version. -- Michael "Ford" Ditto -=] Ford [=- P.O. Box 1721 ford@crash.CTS.COM Bonita, CA 92002 ford%oz@prep.mit.ai.edu