Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ut-sally!husc6!uwvax!rutgers!sri-spam!mordor!lll-tis!lll-lcc!ptsfa!hoptoad!farren From: farren@hoptoad.uucp (Mike Farren) Newsgroups: comp.sys.amiga Subject: Re: True Multitasking, and some history lessons Message-ID: <2348@hoptoad.uucp> Date: Wed, 1-Jul-87 05:50:43 EDT Article-I.D.: hoptoad.2348 Posted: Wed Jul 1 05:50:43 1987 Date-Received: Thu, 2-Jul-87 03:51:58 EDT References: <8706040024.AA10895@cogsci.berkeley.edu> <163@sugar.UUCP> <2952@zen.berkeley.edu> <1306@crash.CTS.COM> Reply-To: farren@hoptoad.UUCP (Mike Farren) Followup-To: rec.games.video Organization: Nebula Consultants in San Francisco Lines: 25 In article <1306@crash.CTS.COM> ford@crash.CTS.COM (Michael Ditto) writes: > >It was called "Space Wars", manufactured and sold by Cinematronics (now called >"Leeland Corp." I beleive) in El Cajon, CA. This is the same company that >later made "Dragon's Lair", the first Laser Disk game. > >By the way, this arcade version was done entirely in discrete hardware; no >CPU or memory as such. It was just "bil-yuns and bil-yuns" of random TTL >chips, which drove a monochrome vector monitor. I'm not sure whether I'm more >impressed by the 4K PDP-11 version or the hardware version. Not true. The Space Wars arcade game was based on a TI bit-slice processor. I've still got the machine code dump for the ROMs somewhere around. I'm much more impressed by the 4K PDP version, which was on the PDP-1, by the way, long before the 11 was even a dream. (I'm also directing follow-ups to rec.games.video, by the way.) -- ---------------- "... if the church put in half the time on covetousness Mike Farren that it does on lust, this would be a better world ..." hoptoad!farren Garrison Keillor, "Lake Wobegon Days"