Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!husc6!cmcl2!beta!unm-la!unmvax!hi!hc!ames!ucbcad!ucbvax!ucsfcgl!pixar!whorfin From: whorfin@pixar.UUCP (Rick Sayre) Newsgroups: comp.sys.amiga Subject: Re: True Multitasking, and some history lessons Message-ID: <895@pixar.UUCP> Date: Thu, 2-Jul-87 00:36:02 EDT Article-I.D.: pixar.895 Posted: Thu Jul 2 00:36:02 1987 Date-Received: Sat, 4-Jul-87 04:12:24 EDT References: <8706040024.AA10895@cogsci.berkeley.edu> <163@sugar.UUCP> <2952@zen.berkeley.edu> <1306@crash.CTS.COM> Reply-To: whorfin@pixar.UUCP (Rick Sayre) Organization: Pixar -- Marin County, California Lines: 13 Keywords: history tiny code marketing bye-bye Summary: More Space War Lore In article <1306@crash.CTS.COM> you write: >In article <2952@zen.berkeley.edu> waterman@cory.Berkeley.EDU.UUCP (T.S. Alan Waterman) writes: >>One of the cooler memory-tight hacks on this machine was Space-War [...] >>[...] This is 4k, remember. BTW, this game also came out on the Vectrex, a nifty home vector graphics video game. It was 4K here also. 'course 64K of general ROM routines doesn't hurt :-) Unfortunately, Milton Bradley bought the company, GCE. Squish! Can you say "nonexistent marketing"? Let's hope the same doesn't happen to everyone's favorite computer... -- Rick Sayre "Use more honey; {sun|ucbvax}!pixar!whorfin find out what she knows"