Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!mcnc!ece-csc!ncrcae!ncr-sd!crash!ford From: ford@crash.CTS.COM (Michael Ditto) Newsgroups: rec.games.video,comp.sys.amiga Subject: Re: Space Wars [was "True Multitasking"] Message-ID: <1326@crash.CTS.COM> Date: Fri, 3-Jul-87 07:54:57 EDT Article-I.D.: crash.1326 Posted: Fri Jul 3 07:54:57 1987 Date-Received: Sat, 4-Jul-87 13:22:54 EDT References: <8706040024.AA10895@cogsci.berkeley.edu> <163@sugar.UUCP> <2952@zen.berkeley.edu> <1306@crash.CTS.COM> <2348@hoptoad.uucp> Reply-To: ford@crash.CTS.COM (Michael Ditto) Followup-To: rec.games.video Organization: Crash TS, El Cajon, CA Lines: 19 Summary: Random TTL CPU Xref: mnetor rec.games.video:250 comp.sys.amiga:6192 In article <2348@hoptoad.uucp> farren@hoptoad.UUCP (Mike Farren) writes: >In article <1306@crash.CTS.COM> ford@crash.CTS.COM (Michael Ditto) writes: >> >>By the way, this arcade version was done entirely in discrete hardware; >> [...] > >Not true. The Space Wars arcade game was based on a TI bit-slice processor. According to the Space Wars service manual, "The CPU (central processing unit) logic board used in Space Wars in not a micro-processor, but rather a dedicated TTL processor [...]". It did use "normal" ROMs, but the CPU itself was made of random TTL. [Followups to rec.games.video] -- Michael "Ford" Ditto -=] Ford [=- P.O. Box 1721 ford@crash.CTS.COM Bonita, CA 92002 ford%oz@prep.mit.ai.edu