Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rochester!cornell!batcomputer!braner From: braner@batcomputer.tn.cornell.edu (braner) Newsgroups: comp.sys.atari.st Subject: Re: 520STFM recommendation for Atari Message-ID: <1583@batcomputer.tn.cornell.edu> Date: Wed, 1-Jul-87 00:29:36 EDT Article-I.D.: batcompu.1583 Posted: Wed Jul 1 00:29:36 1987 Date-Received: Thu, 2-Jul-87 01:52:48 EDT References: <5330001@hpccc.HP.COM> <820@looking.UUCP> Reply-To: braner@tcgould.tn.cornell.edu (braner) Organization: Cornell Theory Center, Cornell University, Ithaca NY Lines: 21 Summary: It's history that dunnit, not the game writers [] I don't think it's the fact that some people write games for the ST that gives it a game-machine image. Lots of games are written for the Mac and the IBM! It's that the brand name 'Atari' has historically been firmly attached to video games. Perhaps Atari should have sold the ST under a different trade name (let's see: friend? Amigo? Oops, forget that...). Anyway, the fact that many (most?) ST's are sold with the MONOCHROME monitor is strong evidence for the serious use the ST is put to. Other obstacles to the development of business software on the ST? How about: no GDOS, 40 folders limit, no documentation... The biggest advantages of the Mac are the multitude of fonts, the application independent cut-and-paste (including graphics) and the device-independent graphics output. All this could be done on the ST --- with GDOS. The biggest advantages of the IBMs are cheap hard disks and a socket for a math chip. No comment. - Moshe Braner