Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!mtune!codas!usfvax2!pdn!larry From: larry@pdn.UUCP Newsgroups: comp.sys.ibm.pc,rec.games.bridge Subject: Re: want recommendations for MS-DOS bridge game Message-ID: <853@pdn.UUCP> Date: Mon, 29-Jun-87 09:24:47 EDT Article-I.D.: pdn.853 Posted: Mon Jun 29 09:24:47 1987 Date-Received: Tue, 30-Jun-87 04:45:39 EDT References: <3380@ihlpg.ATT.COM> <168@faron.UUCP> Reply-To: larry@pdn.UUCP (0000-Larry Swift) Organization: Paradyne Corporation, Largo, Florida Lines: 15 Keywords: games bridge MS-DOS PC Xref: utgpu comp.sys.ibm.pc:4497 rec.games.bridge:373 In article <168@faron.UUCP> bs@faron.UUCP (Robert D. Silverman) writes: >... Maybe when as much time and effort has been spent on computer >bridge as chess we'll have something decent but I doubt it. Chess is a >deductive game, based on complete information. Bridge is an inductive one, >often based upon estimates of your opponents playing abilities. Such things >are currently beyond our understanding of how to program properly. Maybe, but I've read a lot about "psych-ing" in chess, as well as bridge. What a computer version CAN do, however, is teach people modern bidding systems. Larry Swift UUCP: {gatech,codas,ucf-cs}!usfvax2!pdn!larry Paradyne Corp., LF-207 Phone: (813) 530-8605 P. O. Box 2826 Opinions expressed are my own -- perfect in Largo, FL, 34649-9981 time, as yet unsullied by yours.