Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!cbosgd!ihnp4!ptsfa!ames!think!bloom-beacon!mit-eddie!rutgers!princeton!phoenix!pucc!RAJ From: RAJ@pucc.UUCP Newsgroups: rec.aviation,sci.electronics,rec.audio Subject: Re: Noise-cancelling microphone Message-ID: <2881@pucc.Princeton.EDU> Date: Wed, 3-Jun-87 14:38:27 EDT Article-I.D.: pucc.2881 Posted: Wed Jun 3 14:38:27 1987 Date-Received: Sat, 6-Jun-87 04:11:27 EDT References: <429@rlvd.UUCP> <19549@sun.uucp> <1027@mips.UUCP> Reply-To: RAJ@pucc.Princeton.EDU Organization: Princeton University - Princeton, New Jersey Lines: 29 Xref: utgpu rec.aviation:1493 sci.electronics:696 rec.audio:1561 Disclaimer: Author bears full responsibility for contents of this article Arrgghh! Sorry about the previous edition of this followup. The editor slipped it onto the net. I canceled, but no doubt some of you already have received it. Anyway. In article <429@rlvd.UUCP>, kr@ken.UUCP (Ken Robinson) writes: >In article <2780@pucc.Princeton.EDU> 6062871@pucc.Princeton.EDU writes: [regarding a lens that would improve the off-axis resolution of telescopes and the human eye] >>I'm skeptical because... the human eye's resolution is best for images >>that are focused on the fovea, a small circle at the center of the >>retina that has a high density of... cone cells. Outside of this area, >>the density is lower, so the device won't do much good. >In fact large astronomical telescopes are used to record on *film*, >so that your comment on the small angular field of view of the eye, >while true, is not relevant. Schmidt telescopes do indeed have a This is what I get for quoting too little of the original article in my posting (from account 6062871). Your point about telescopes is quite correct, but the speculation was about correcting the peripheral vision of an otherwise unaided human eye, in which case I think my original objection stands. Interesting note on this, recalled from a Scientific American from a year or so ago: to improve the realism of aircraft flight simulators without overtaxing the computer driving the simulator, they track the pilot's eye, and a detailed picture is projected only in the direction the pilot happens to be looking in. The rest of the picture is left rough, because the pilot can only see that with his low-resolution peripheral vision. I think these are experimental simulators for fighter pilots.