Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!husc6!mit-eddie!genrad!decvax!ucbvax!s.cc.purdue.edu!doc From: doc@s.cc.purdue.edu (Craig Norborg) Newsgroups: comp.sources.amiga Subject: Gravity Wars Source (part 1 of 2) Message-ID: <291@s.cc.purdue.edu> Date: Mon, 15-Jun-87 16:01:56 EDT Article-I.D.: s.291 Posted: Mon Jun 15 16:01:56 1987 Date-Received: Sat, 27-Jun-87 06:59:44 EDT Sender: doc@s.cc.purdue.edu Reply-To: doc@s.cc.purdue.edu (Craig Norborg) Distribution: world Organization: Purdue University Computing Center Lines: 1075 Approved: doc@j.cc.purdue.edu Here is part 1 of 2 to Gravity Wars. A game written in Modula 2 by Ed Bartz. Note that the sources arrangement is somewhat different than mentioned in his ReadMe file, since I found it much better to pack it this way. So, definition modules are mixed in with implementation modules... Binaries will be coming in comp.binaries.amiga Enjoy! Craig Norborg comp.sources.amiga moderator # This is a shell archive. # Remove everything above and including the cut line. # Then run the rest of the file through sh. #----cut here-----cut here-----cut here-----cut here----# #!/bin/sh # Xshar: Extended Shell Archiver. # This is part 1 out of 2. # Run the following text with /bin/sh to create: # ReadMe # console.def # gw.def # gw.mod # mywindow.def # mywindow.mod # options.def # This archive created: Fri Jun 12 13:56:35 1987 # By: Craig Norborg (Purdue University Computing Center) cat << \SHAR_EOF > ReadMe This posting contains the sources for GravityWars version 1.04. Since I recieved many requests for them ( 4 or 5) I finally got around to posting them. The program is written in Tdi Modula 2. File one contains the Definition modules and file two (which is itself in two parts for mailing purposes) contains the implementation modules. These sources are kind of messy I know, I don't have the time now to give them the reWrite and comments they require but I hope they are of some use to you. Also the title screen stuff has been removed. That stuff is a modified version of the showILBM program that came as an example from TDI. Although in a phone call to TDI I was told it was Ok to use the program under certain conditions I was still uncomfortable about it. So to avoid any problems I removed it from the sources. Also these sources are NOT public domain. They are to serve only as an example for programers (probably a bad one). They may be distributed provided that no charge other than a small copying fee is imposed, and that all copyright notices remain intact including this message. While modifications are permitted, any changes must be noted as such in the sources, and the sources must accompany any excutable made from them if redistributed. (In otherwords don't mess with the code and give it to some poor fool who'll yell at me if it don't work.) SHAR_EOF cat << \SHAR_EOF > console.def DEFINITION MODULE Console; (********************************************************************** *************** Written by Ed Bartz *************** *************** Copyright 5/21/87 *************** *************** This program may be redistributed *************** *************** or modified as long as these *************** *************** notices and all other references *************** *************** to the author remain intack. *************** *************** Also this may not be used for *************** *************** profit by anyone without the *************** *************** express permission of the author. *************** **********************************************************************) FROM Ports IMPORT MsgPortPtr; FROM Intuition IMPORT WindowPtr; FROM IO IMPORT IOStdReqPtr; TYPE Conport = RECORD IO : IOStdReqPtr; msg : MsgPortPtr; buf : ARRAY [0..80] OF CHAR; END; PROCEDURE QueueRead(VAR Rport: Conport); (* queue up a read request to a console, show where to * put the character when ready to be returned. Most * efficient if this is called right after console is * opened *) PROCEDURE OpenWRConsole(VAR Wport, Rport: Conport; w : WindowPtr):BOOLEAN; (* Open a console device *) PROCEDURE OpenWConsole(VAR Wport: Conport; w : WindowPtr):BOOLEAN; (* Open a console device *) PROCEDURE OpenRConsole(VAR Rport: Conport; w : WindowPtr):BOOLEAN; (* Open a console device *) PROCEDURE CloseWRConsole(Wport, Rport: Conport); (* Close a console device *) PROCEDURE CloseWConsole(Wport : Conport); (* Close a console device *) PROCEDURE CloseRConsole(Rport: Conport); (* Close a console device *) PROCEDURE PutChar(Wport: Conport; c: CHAR); (* Output a single character to a specified console *) PROCEDURE Writestr(Wport: Conport; VAR s: ARRAY OF CHAR; len: LONGINT); (* Output a stream of known length to a console *) PROCEDURE PutStr(Wport: Conport; VAR s: ARRAY OF CHAR); (* Output a NULL-terminated string of characters to a console *) PROCEDURE MayGetChar(VAR Rport: Conport; VAR c: CHAR): BOOLEAN; (* see if there is a character to read. If none, don't wait, * come back with a value of FALSE *) PROCEDURE GetChar(VAR Rport: Conport; VAR c: CHAR); (* go and get a character; put the task to sleep if * there isn't one present *) PROCEDURE GetStr(VAR Rport, Wport: Conport; VAR s: ARRAY OF CHAR): BOOLEAN; (* get string from console device *) END Console. SHAR_EOF cat << \SHAR_EOF > gw.def DEFINITION MODULE GW; (********************************************************************** *************** Written by Ed Bartz *************** *************** Copyright 5/14/87 *************** *************** This program may be redistributed *************** *************** or modified as long as these *************** *************** notices and all other references *************** *************** to the author remain intack. *************** *************** Also this may not be used for *************** *************** profit by anyone without the *************** *************** express permission of the author. *************** **********************************************************************) FROM Intuition IMPORT WindowPtr; TYPE Pl = RECORD x,y,r :INTEGER; color :CARDINAL; m :REAL; END; Mdata = RECORD P1ang,P1vel,P2ang,P2vel :REAL; END; Shell = RECORD vx,vy: REAL; x,y : INTEGER; END; String = ARRAY [0..80] OF CHAR; PROCEDURE DrawPlanet(x,y,r:INTEGER;color,ptype:CARDINAL;wp:WindowPtr); PROCEDURE Distance(A,B :Pl): INTEGER; PROCEDURE Pposition (VAR PlanetPos: ARRAY OF Pl;Pnum,ptype: CARDINAL; w: WindowPtr); PROCEDURE Sposition(w: WindowPtr;VAR Ship,PPos: ARRAY OF Pl;Pnum: CARDINAL); PROCEDURE Stars(wp: WindowPtr); PROCEDURE Sexplosion(mis:Shell;wp: WindowPtr); PROCEDURE Pexplosion(mis:Shell;wp: WindowPtr); PROCEDURE DrawLine (x1,y1,x2,y2,c : CARDINAL; wp : WindowPtr); PROCEDURE DrawShip(x1,y1,x2,y2 : CARDINAL; wp : WindowPtr); END GW. SHAR_EOF cat << \SHAR_EOF > gw.mod IMPLEMENTATION MODULE GW; (*+,+*) (********************************************************************** *************** Written by Ed Bartz *************** *************** Copyright 5/21/87 *************** *************** This program may be redistributed *************** *************** or modified as long as these *************** *************** notices and all other references *************** *************** to the author remain intack. *************** *************** Also this may not be used for *************** *************** profit by anyone without the *************** *************** express permission of the author. *************** **********************************************************************) FROM SYSTEM IMPORT ADR, BYTE, ADDRESS, NULL, WORD; FROM Areas IMPORT AreaInfo, AreaInfoPtr, AreaEllipse, AreaEnd, InitArea; FROM Intuition IMPORT IntuitionName, IntuitionBase, Window, WindowFlags, NewWindow, MenuPick, IDCMPFlagSet, WindowFlagSet, WindowPtr, ScreenPtr, Screen, MenuEnabled, MenuFlagSet, Menu, MenuItem, IntuitionText, ActiveWindow, ItemFlagSet, ItemText, ItemEnabled, IntuiMessagePtr, CustomScreen ; FROM GraphicsLibrary IMPORT GraphicsName, GraphicsBase, Jam2, Jam1, DrawingModeSet, BitMapPtr, BitMap, PlanePtr; FROM Windows IMPORT OpenWindow, CloseWindow; FROM Screens IMPORT NewScreen, OpenScreen, CloseScreen, ShowTitle; FROM RandomNumbers IMPORT Random; FROM MathLib0 IMPORT arctan,pi,real,entier,sin,cos,DegToRad,sqrt,power; FROM Rasters IMPORT SetRast, RastPort, RastPortPtr, TmpRas, InitTmpRas, AllocRaster, FreeRaster; FROM Views IMPORT ModeSet; FROM Console IMPORT OpenWConsole,CloseWConsole,PutChar,PutStr,GetChar,GetStr,Conport; FROM M2Conversions IMPORT ConvertReal, ConvertToReal; FROM Pens IMPORT Draw, Move,SetAPen,SetDrMd,ReadPixel,WritePixel; FROM InOut IMPORT WriteLn,WriteString; FROM MyWindow IMPORT ReadMenu; PROCEDURE Min (x,y :INTEGER) :INTEGER; BEGIN IF x < y THEN RETURN x; ELSE RETURN y; END; END Min; (***********************************************************************) PROCEDURE Max (x,y :INTEGER) :INTEGER; BEGIN IF x > y THEN RETURN x; ELSE RETURN y; END; END Max; (***********************************************************************) PROCEDURE Sdrwline(x1,x2,y1,y2: INTEGER;color: CARDINAL;wp: WindowPtr); VAR i,j,k,l,m : INTEGER; c1,c2 : CARDINAL; BEGIN i:= ABS(y2-y1) DIV 3; IF i>0 THEN l:=Min(y1,y2); j:= i + l; FOR m:= 0 TO 2 DO c2:=CARDINAL(j-l); FOR k:= l TO j DO c1:= Random(c2); IF c1<(CARDINAL(k-l)) THEN c1:=1;ELSE c1:=0;END; SetAPen (wp^.RPort,color+c1); WritePixel(wp^.RPort,k,x2); WritePixel(wp^.RPort,k,x1); END; l:=j; j:=j+i; color:= color+1; END; DrawLine(l,x2,Max(y1,y2),x2,color,wp); DrawLine(l,x1,Max(y1,y2),x1,color,wp); ELSE DrawLine(y1,x1,y2,x1,color,wp); DrawLine(y1,x2,y2,x2,color,wp); END; END Sdrwline; (*+++++++++++++++++++++++++++++++++++++++++++++++++++++*) PROCEDURE DrawPlanet(x,y,r:INTEGER;color,ptype: CARDINAL;wp: WindowPtr); CONST round = 0.83; VAR r1,itr,nx,ny,x1,x2,y1,y2 :INTEGER; BEGIN IF color>3 THEN IF ptype = 1 THEN r1:=entier(real(r)*round); itr := r1*r1; FOR ny := 0 TO r1 DO nx:=entier(sqrt(real(itr-ny*ny))/round); x1:= x-nx; x2:= x+nx; y1:= y-ny; y2:= y+ny; IF x1<0 THEN x1:=0; END; IF y1<0 THEN y1:=0; END; IF x2>639 THEN x2:=639; END; IF y2>399 THEN y2:=399; END; Sdrwline(y1,y2,x1,x2,color,wp); END; ELSE itr := r*r; FOR nx := 0 TO r DO ny:=entier(sqrt(real(itr-nx*nx))*round); x1:= x-nx; x2:= x+nx; y1:= y-ny; y2:= y+ny; IF x1<0 THEN x1:=0; END; IF y1<0 THEN y1:=0; END; IF x2>639 THEN x2:=639; END; IF y2>399 THEN y2:=399; END; DrawLine(x1,y1,x1,y2,color+2,wp); DrawLine(x2,y1,x2,y2,color+2,wp); END; END; END; IF color<2 THEN itr := r*r; FOR nx := 0 TO r DO ny:=entier(sqrt(real(itr-nx*nx))*round); x1:= x-nx; x2:= x+nx; y1:= y-ny; y2:= y+ny; IF x1<0 THEN x1:=0; END; IF y1<0 THEN y1:=0; END; IF x2>639 THEN x2:=639; END; IF y2>399 THEN y2:=399; END; DrawLine(x1,y1,x1,y2,0,wp); DrawLine(x2,y1,x2,y2,0,wp); END; END; END DrawPlanet; (*+++++++++++++++++++++++++++++++++++++++++++++++++++++*) PROCEDURE Distance(A,B :Pl):INTEGER; VAR i : INTEGER; m,l,k,n : REAL; BEGIN m:=real(ABS(A.x-B.x)); k:=real(ABS(A.y-B.y))/0.83; IF m <= 0.0 THEN m:=0.01;END; IF k <= 0.0 THEN k:=0.01;END; l:=sqrt(m*m+k*k); i:=ABS(entier(l)); RETURN i; END Distance; (*++++++++++++++++++++++++++++++++++++++++++++++++++++*) PROCEDURE Pposition (VAR PlanetPos: ARRAY OF Pl;Pnum,ptype: CARDINAL; w: WindowPtr); VAR i,j,k,Stop1,Stop2 :INTEGER; Ok:BOOLEAN; r3 : REAL; density : CARDINAL; mass : ARRAY [0..2] OF REAL; BEGIN mass[0] := 0.020; mass[1] := 0.025; mass[2] := 0.030; Stop1:=0; Stop2:=0; i:=0; WHILE i=0)AND Ok) DO k:=Distance(PlanetPos[i],PlanetPos[j]); k:=k-PlanetPos[i].r-PlanetPos[j].r; IF k<20 THEN Ok := FALSE; END; j:=j-1; END; Stop1:= ReadMenu(w); IF Stop1 = 1 THEN Stop2:= 1; END; IF Ok THEN WITH PlanetPos[i] DO r3:=real(r); r3:=r3*r3*r3; density:= Random(3); color := (density*4)+4; m := r3* mass[density]; IF Random(50)>47 THEN color := 0; m := r3* mass[2]; END; IF Stop2 = 0 THEN DrawPlanet(x,y,r,color,ptype,w); END; END; i:=i+1; END; END; END Pposition; (*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++*) PROCEDURE Sposition(w: WindowPtr;VAR Ship,PPos: ARRAY OF Pl;Pnum: CARDINAL); VAR k,m : CARDINAL; i,j,l : INTEGER; Ok : BOOLEAN; BEGIN FOR k:= 0 TO 1 DO; Ship[k].r := 18; REPEAT m:=k*460+40; Ship[k].y :=Random(300)+50; Ship[k].x :=Random(100)+m; Ok:=TRUE; i:=0; WHILE ((i mywindow.def DEFINITION MODULE MyWindow; (********************************************************************** *************** Written by Ed Bartz *************** *************** Copyright 5/21/87 *************** *************** This program may be redistributed *************** *************** or modified as long as these *************** *************** notices and all other references *************** *************** to the author remain intack. *************** *************** Also this may not be used for *************** *************** profit by anyone without the *************** *************** express permission of the author. *************** **********************************************************************) FROM Intuition IMPORT WindowPtr, ScreenPtr, Menu, MenuItem, IntuitionText; FROM Console IMPORT Conport; TYPE MenuData = RECORD menu: ARRAY [0..5] OF Menu; Items: ARRAY [0..40] OF MenuItem; Itemtext : ARRAY [0..40] OF IntuitionText; Text : ARRAY [0..40],[0..80] OF CHAR; menuname : ARRAY [0..5],[0..80] OF CHAR; END; PROCEDURE OpenLibraries () : BOOLEAN; PROCEDURE InitScreen () : ScreenPtr; PROCEDURE InitWindow (screen : ScreenPtr) : WindowPtr; PROCEDURE OpenIOWin(VAR W : Conport; VAR w :WindowPtr;scn: ScreenPtr): BOOLEAN; PROCEDURE CloseIOWin (VAR W : Conport;w :WindowPtr ); PROCEDURE InitMenu (VAR GravityWarsmenu: MenuData); PROCEDURE SetColors (sp : ScreenPtr); PROCEDURE ReadMenu(wp : WindowPtr): INTEGER; PROCEDURE QueueMenu(wp : WindowPtr): BOOLEAN; PROCEDURE ReadMouse(wp: WindowPtr;VAR x,y: CARDINAL); END MyWindow. SHAR_EOF cat << \SHAR_EOF > mywindow.mod IMPLEMENTATION MODULE MyWindow; (*+,+*) (********************************************************************** *************** Written by Ed Bartz *************** *************** Copyright 5/21/87 *************** *************** This program may be redistributed *************** *************** or modified as long as these *************** *************** notices and all other references *************** *************** to the author remain intack. *************** *************** Also this may not be used for *************** *************** profit by anyone without the *************** *************** express permission of the author. *************** **********************************************************************) FROM Ports IMPORT ReplyMsg, WaitPort, GetMsg, MessagePtr; FROM Colors IMPORT SetRGB4; FROM Libraries IMPORT OpenLibrary, CloseLibrary; FROM SYSTEM IMPORT ADR, BYTE, ADDRESS, NULL; FROM Intuition IMPORT IntuitionName, IntuitionBase, Window, WindowFlags, NewWindow, MenuPick, IDCMPFlagSet, WindowFlagSet, WindowPtr, ScreenPtr, MenuEnabled, MenuFlagSet, Menu, MenuItem, IntuitionText, ActiveWindow, ItemFlagSet, ItemText, ItemEnabled, IntuiMessagePtr, CustomScreen, MouseButtons, SelectDown, CheckIt, MenuToggle, InactiveWindow; FROM GraphicsLibrary IMPORT GraphicsName, GraphicsBase, Jam2, Jam1, DrawingModeSet; FROM Windows IMPORT OpenWindow, CloseWindow, ModifyIDCMP; FROM Screens IMPORT NewScreenPtr, NewScreen, OpenScreen, CloseScreen, ShowTitle; FROM Views IMPORT Lace, Hires, ModeSet; FROM Menus IMPORT HighComp, SetMenuStrip; FROM Text IMPORT TextAttr,Text,NormalStyle,FontFlags,FontFlagSet; FROM Console IMPORT OpenWConsole,CloseWConsole,Conport; PROCEDURE OpenLibraries () : BOOLEAN; BEGIN (* First open intuition library *) IntuitionBase := OpenLibrary (IntuitionName, 0); IF IntuitionBase = 0 THEN RETURN FALSE END; (* Now open the graphics library *) GraphicsBase := OpenLibrary (GraphicsName, 0); IF GraphicsBase = 0 THEN RETURN FALSE END; RETURN TRUE END OpenLibraries; (*++++++++++++++++++++++++++++++++++++++ *) PROCEDURE InitScreen () : ScreenPtr; VAR s : NewScreenPtr; GravityWarsName : ARRAY [0..15] OF CHAR; FontType : ARRAY [0..15] OF CHAR; textattr : TextAttr; BEGIN FontType := "topaz.font"; GravityWarsName := "GravityWars"; WITH s^ DO LeftEdge := 0; TopEdge := 0; Width := 640; Height := 400; Depth := 4; DetailPen := BYTE (0); BlockPen := BYTE (1); ViewModes := ModeSet {Lace, Hires}; Type := CustomScreen; Font := ADR(textattr); DefaultTitle := ADR (GravityWarsName); Gadgets := NULL; CustomBitMap := NULL END; WITH textattr DO taName :=ADR(FontType); taYSize := 9; taStyle := NormalStyle; taFlags := FontFlagSet{ROMFont}; END; (* Now open the screen *) RETURN OpenScreen (s) END InitScreen; (*++++++++++++++++++++++++++++++++++++++ *) (* Initialize and open a window. *) PROCEDURE InitWindow (screen : ScreenPtr) : WindowPtr; VAR w : NewWindow; BEGIN WITH w DO LeftEdge := 0; TopEdge := 0; Width := 640; Height := 400; DetailPen := BYTE (0); BlockPen := BYTE (1); Title := NULL; Flags := WindowFlagSet {Activate, Borderless}; IDCMPFlags := IDCMPFlagSet {MenuPick,MouseButtons}; Type := CustomScreen; CheckMark := NULL; FirstGadget := NULL;; Screen := screen; BitMap := NULL; MinWidth := 10; MinHeight := 10; MaxWidth := 640; MaxHeight := 400; END; (* Now open the window *) RETURN OpenWindow (w) END InitWindow; (*++++++++++++++++++++++++++++++++++++++ *) (* Initialize and open an IO window. *) PROCEDURE OpenIOWin(VAR W: Conport;VAR w :WindowPtr; scn: ScreenPtr): BOOLEAN; VAR Win : NewWindow; error : LONGINT; BEGIN WITH Win DO LeftEdge := 0; TopEdge := 0; Width := 640; Height := 30; DetailPen := BYTE (2); BlockPen := BYTE (1); Title := NULL; Flags := WindowFlagSet {Borderless}; IDCMPFlags := IDCMPFlagSet {InactiveWindow}; Type := CustomScreen; CheckMark := NULL; FirstGadget := NULL;; Screen := scn; BitMap := NULL; MinWidth := 639; MinHeight := 10; MaxWidth := 640; MaxHeight := 50; END; (* Now open the window *) w:=OpenWindow(Win); RETURN OpenWConsole(W,w); END OpenIOWin; (*++++++++++++++++++++++++++++++++++++++ *) PROCEDURE CloseIOWin (VAR W: Conport;w :WindowPtr ); BEGIN CloseWConsole(W); CloseWindow(w); END CloseIOWin; (*++++++++++++++++++++++++++++++++++++++ *) PROCEDURE InitMenu (VAR GravityWarsmenu: MenuData); PROCEDURE InitItems (); VAR i : CARDINAL; BEGIN WITH GravityWarsmenu DO FOR i := 0 TO 34 DO (* Initialize Item record fields *) WITH Items[i] DO NextItem := ADR (Items[i+1]); IF ((i=8) OR (i=12) OR (i=17) OR (i=22) OR (i=34)) THEN NextItem := NULL END; LeftEdge := 0; Width := 190; Height := 10; Flags := ItemFlagSet {ItemText, ItemEnabled} + HighComp; MutualExclude := 0; ItemFill := ADR (Itemtext[i]); SelectFill := NULL; Command := BYTE (0); SubItem := NULL; NextSelect := 0; END; WITH Itemtext [i] DO FrontPen := BYTE(0); BackPen := BYTE (1); DrawMode := BYTE (DrawingModeSet {Jam2}); LeftEdge := 0; TopEdge := 1; ITextFont := NULL; NextText := NULL; IText := ADR (Text[i]) END; END; FOR i:= 0 TO 8 DO Items[i].TopEdge := i* 10; Items[i].Width := 250; END; FOR i:= 9 TO 12 DO Items[i].TopEdge := (i-9) * 10; Items[i].Width := 120; END; FOR i:= 13 TO 17 DO Items[i].TopEdge := (i-13) * 10; Items[i].Width := 230; END; FOR i:= 18 TO 22 DO Items[i].TopEdge := (i-18) * 10; Items[i].Width := 130; END; FOR i:= 23 TO 34 DO Items[i].TopEdge := (i-23) * 10; END; (* Now put text into the text arrays *) Text[0] := "written by Ed Bartz"; Text[1] := "with TDI Modula 2"; Text[2] := " Version 1.04"; Text[3] := " Copyright March 1987"; Text[4] := " "; Text[5] := "This Program is Shareware"; Text[6] := "Send Donation to "; Text[7] := " 12 Roosevelt St."; Text[8] := " SouthRiver,N.J. 08882"; Text[9] := "Random Setup "; Text[10] := "Play Game"; Text[11] := "Stop Game"; Text[12] := "Quit"; Text[13] := "Maximum Planets = 9"; Text[14] := "Erase Missle Trails"; Text[15] := "Redraw Screen"; Text[16] := "Plain Planets"; Text[17] := "Practice"; Text[18] := "Move Ship"; Text[19] := "Move Planet"; Text[20] := "Change Planet"; Text[21] := "Make Planet"; Text[22] := "Delete Planet"; Text[23] := "Velocity: 0 to 10"; Text[24] := " "; Text[25] := "Angle: 90"; Text[26] := " |"; Text[27] := " 180 --+-- 0"; Text[28] := " |"; Text[29] := " 270"; Text[30] := " "; Text[31] := "Planet Density:"; Text[32] := " Low - Red"; Text[33] := " Medium - Green"; Text[34] := " High - Blue "; END; END InitItems; BEGIN InitItems (); (* Init the single menu *) WITH GravityWarsmenu DO WITH menu[0] DO NextMenu := ADR (menu[1]); LeftEdge := 3; TopEdge := 0; Width := 55; Height := 10; Flags := MenuFlagSet {MenuEnabled}; FirstItem := ADR (Items[0]); MenuName := ADR (menuname[0]) END; WITH menu[1] DO NextMenu := ADR (menu[2]); LeftEdge := 65; TopEdge := 0; Width := 44; Height := 10; Flags := MenuFlagSet {MenuEnabled}; FirstItem := ADR (Items[23]); MenuName := ADR (menuname[1]) END; WITH menu[2] DO NextMenu := ADR (menu[3]); LeftEdge := 119; TopEdge := 0; Width := 132; Height := 10; Flags := MenuFlagSet {MenuEnabled}; FirstItem := ADR (Items[9]); MenuName := ADR (menuname[2]) END; WITH menu[3] DO NextMenu := ADR (menu[4]); LeftEdge := 261; TopEdge := 0; Width := 77; Height := 10; Flags := MenuFlagSet {MenuEnabled}; FirstItem := ADR (Items[13]); MenuName := ADR (menuname[3]) END; WITH menu[4] DO NextMenu := NULL; LeftEdge := 348; TopEdge := 0; Width := 132; Height := 10; Flags := MenuFlagSet {MenuEnabled}; FirstItem := ADR (Items[18]); MenuName := ADR (menuname[4]) END; menuname[0] := "About"; menuname[1] := "Help"; menuname[2] := "Game Control"; menuname[3] := "Options"; menuname[4] := "Modify Setup"; END; END InitMenu; (*++++++++++++++++++++++++++++++++++++++ *) PROCEDURE SetColors (sp : ScreenPtr); BEGIN WITH sp^ DO SetRGB4 (ADR(VPort), 0, 0, 0, 0); SetRGB4 (ADR(VPort), 1, 15, 15, 15); SetRGB4 (ADR(VPort), 2, 15, 0, 0); SetRGB4 (ADR(VPort), 3, 8, 8, 9); SetRGB4 (ADR(VPort), 4, 6, 0, 0); SetRGB4 (ADR(VPort), 5, 9, 1, 0); SetRGB4 (ADR(VPort), 6, 12, 2, 0); SetRGB4 (ADR(VPort), 7, 15, 3, 0); SetRGB4 (ADR(VPort), 8, 0, 5, 0); SetRGB4 (ADR(VPort), 9, 1, 8, 0); SetRGB4 (ADR(VPort), 10, 2, 12, 0); SetRGB4 (ADR(VPort), 11, 7, 15, 0); SetRGB4 (ADR(VPort), 12, 0, 0, 6); SetRGB4 (ADR(VPort), 13, 0, 2, 9); SetRGB4 (ADR(VPort), 14, 0, 4, 12); SetRGB4 (ADR(VPort), 15, 0, 6, 15); END END SetColors; (*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++*) PROCEDURE ReadMenu(wp : WindowPtr): INTEGER; CONST MenuNull = 0FFFFH; VAR msgptr : IntuiMessagePtr; code : CARDINAL; class : IDCMPFlagSet; (* ++++++++++++++++++++++++++++++++++++++ *) (* Get the item number from the number *) (* gotten from the intuition message. *) PROCEDURE ItemPicked (code : CARDINAL) : CARDINAL; TYPE ShortSet = SET OF [0..15]; VAR menunumber,code1 : CARDINAL; BEGIN code1 := code; code1 := CARDINAL (ShortSet(code1) * ShortSet (0001FH)); code := CARDINAL (ShortSet(code DIV 32) * ShortSet (003FH)); IF (code1 = 0) THEN code:= 0;END; IF (code1 = 1) THEN code:= 0;END; IF (code1 = 2) THEN code:= code + 1;END; IF (code1 = 3) THEN code:= code + 5;END; IF (code1 = 4) THEN code:= code + 10;END; RETURN code END ItemPicked; BEGIN msgptr := GetMsg (wp^.UserPort); IF msgptr <> NULL THEN (* If message is gotten. Process it *) REPEAT class := msgptr^.Class; code := msgptr^.Code; ReplyMsg (MessagePtr(msgptr)); msgptr := GetMsg (wp^.UserPort); (* If something was picked from the menu, act on it *) (* If not a menu event check next message *) UNTIL ((msgptr=NULL) OR (class = IDCMPFlagSet {MenuPick})); IF (class = IDCMPFlagSet {MenuPick}) AND (code <> MenuNull) THEN (* Figure out what item was picked *) RETURN ItemPicked (code); END END; (* IF msgptr <> NULL *) RETURN 0; END ReadMenu; (*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++*) PROCEDURE QueueMenu(wp : WindowPtr): BOOLEAN; CONST MenuNull = 0FFFFH; VAR msgptr : IntuiMessagePtr; code : CARDINAL; class : IDCMPFlagSet; BEGIN msgptr := GetMsg (wp^.UserPort); IF msgptr <> NULL THEN REPEAT class := msgptr^.Class; code := msgptr^.Code; msgptr := GetMsg (wp^.UserPort); UNTIL ((msgptr=NULL) OR (class = IDCMPFlagSet {MenuPick})); IF (class = IDCMPFlagSet {MenuPick}) AND (code <> MenuNull) THEN RETURN TRUE; END END; RETURN FALSE; END QueueMenu; (*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++*) PROCEDURE ReadMouse(wp: WindowPtr;VAR x,y: CARDINAL); VAR msgptr : IntuiMessagePtr; code : CARDINAL; class : IDCMPFlagSet; BEGIN REPEAT msgptr:= NULL; WHILE (msgptr=NULL) DO msgptr:= GetMsg(wp^.UserPort); END; class:= msgptr^.Class; code:= msgptr^.Code; x:= CARDINAL(ABS(msgptr^.MouseX)); y:= CARDINAL(ABS(msgptr^.MouseY)); ReplyMsg (MessagePtr(msgptr)); UNTIL ((class=IDCMPFlagSet{MouseButtons})AND(code=SelectDown)); END ReadMouse; END MyWindow. SHAR_EOF cat << \SHAR_EOF > options.def DEFINITION MODULE Options; (********************************************************************** *************** Written by Ed Bartz *************** *************** Copyright 5/21/87 *************** *************** This program may be redistributed *************** *************** or modified as long as these *************** *************** notices and all other references *************** *************** to the author remain intack. *************** *************** Also this may not be used for *************** *************** profit by anyone without the *************** *************** express permission of the author. *************** **********************************************************************) FROM Intuition IMPORT WindowPtr; FROM GW IMPORT Pl; PROCEDURE DeletePlanet(wp: WindowPtr;VAR pl: ARRAY OF Pl;VAR Pnum: CARDINAL); PROCEDURE MakePlanet(wp: WindowPtr;VAR Sh,pl: ARRAY OF Pl;VAR Pnum,ptype: CARDINAL); PROCEDURE ChangePlanet(wp: WindowPtr;VAR pl: ARRAY OF Pl;Pnum,ptype: CARDINAL); PROCEDURE MoveShip(wp: WindowPtr;VAR Sh,pl: ARRAY OF Pl;Pnum :CARDINAL); PROCEDURE MovePlanet(wp: WindowPtr;VAR Sh,pl: ARRAY OF Pl;Pnum,ptype :CARDINAL); PROCEDURE CleanScreen (wp: WindowPtr;VAR Sh,pl: ARRAY OF Pl;Pnum,ptype: CARDINAL); PROCEDURE IdentifyS(x,y: CARDINAL; VAR Sh: ARRAY OF Pl): CARDINAL; END Options. SHAR_EOF