Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!columbia!rutgers!ames!hao!oddjob!gargoyle!ihnp4!cbosgd!osu-eddie!osu-cgrg!spencer From: spencer@osu-cgrg.UUCP (Steve Spencer) Newsgroups: comp.graphics Subject: Re: Rainbows (was Re: Ray tracing and caustics.) Message-ID: <873@osu-cgrg.UUCP> Date: Sun, 2-Aug-87 15:51:38 EDT Article-I.D.: osu-cgrg.873 Posted: Sun Aug 2 15:51:38 1987 Date-Received: Sun, 2-Aug-87 23:53:03 EDT References: <219@sugar.UUCP> <543@saturn.ucsc.edu> <1827@vax135.UUCP> <439@sugar.UUCP> Organization: Computer Graphics Research Group, Columbus OH Lines: 19 Keywords: ray-tracing caustics algorithm reality Summary: i think there has been one... In article <439@sugar.UUCP>, peter@sugar.UUCP (Peter da Silva) writes: > OK, I think I have come up with something the rendering equation won't > cover. Chromatic abberation. You know... the stuff that makes rainbows > colorful and diamonds sparkly. I think there was an article about choiastisy (sp?) (the article dealt with glass spheres and marbles...) in _The Visual Computer_ sometime last year. (Spring 1986??) Is this what you're thinking of? -- ...I'm growing older but not up... - Jimmy Buffett Stephen Spencer, Graduate Student The Computer Graphics Research Group The Ohio State University 1501 Neil Avenue, Columbus OH 43210 {decvax,ucbvax}!cbosg!osu-cgrg!spencer (uucp)