Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!watcgl!ksbooth From: ksbooth@watcgl.UUCP Newsgroups: comp.graphics Subject: Re: Rainbows (was Re: Ray tracing and caustics.) Message-ID: <1541@watcgl.waterloo.edu> Date: Tue, 4-Aug-87 23:57:00 EDT Article-I.D.: watcgl.1541 Posted: Tue Aug 4 23:57:00 1987 Date-Received: Thu, 6-Aug-87 07:20:52 EDT References: <219@sugar.UUCP> <543@saturn.ucsc.edu> <1827@vax135.UUCP> <439@sugar.UUCP> Reply-To: ksbooth@watcgl.waterloo.edu (Kelly Booth) Organization: U. of Waterloo, Ontario Lines: 5 Keywords: ray-tracing caustics algorithm reality Rainbows require only that the ray-tracing take into account the frequency of the light when refractions are computed. This has been done. The rendering equation can presumably include this (as can the other popular techniques). The only interesting question is how to do this efficiently. People have been and are working on this too.