Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!ut-sally!utah-cs!utah-gr!umix!hyc From: hyc@umix.cc.umich.edu (Howard Chu) Newsgroups: comp.sources.bugs Subject: Re: v01i099: ogre - tank warfare in the 21st century Message-ID: <639@umix.cc.umich.edu> Date: Thu, 30-Jul-87 03:13:39 EDT Article-I.D.: umix.639 Posted: Thu Jul 30 03:13:39 1987 Date-Received: Sat, 1-Aug-87 06:58:37 EDT References: <1414@tekred.TEK.COM> <4855@columbia.edu> Reply-To: hyc@umix.cc.umich.edu (Howard Chu) Organization: University of Michigan Computing Center, Ann Arbor Lines: 21 Actually, AntiPersonnel weapons are sufficient for destroying the Command Post. I have a copy of both Ogre and GEV, but they aren't handy right now. I also have The Ogre Book, which includes such niceties as new scenarios, strategy & tactics, and a few new units, such as the Marks I, II, IV, and VI, as well as a few "hybrid" units. (The Mark IV was also present in GEV.) Several of these newer units are also in GEV, including light tanks, mobile howitzers, and other goodies. Including the units would be no problem, but fixing up the map would be a challenge. In GEV, the map is about 50% larger and has *terrain*. Roads, swamps, forests, rivers, lakes, gullies, cities... Terrain is a Real Nice thing to have in a game of ground based armor units. Ah well. There are also new rules for stacking, ie allowing multiple units per hex, overrun attacks, and other good stuff that would be nice to take into account. Ah well. I can't check to see if this is a real "bug" or not, but I'm gonna keep that patch handy... -- -- Howard Chu UUCP: ...!seismo!umix!hyc ARPA: hyc@umix.cc.umich.edu