Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!hao!oddjob!gargoyle!ihnp4!cbosgd!osu-eddie!osupyr!czei From: czei@osupyr.UUCP (Michael S Czeiszperger) Newsgroups: comp.sys.amiga Subject: Re: Amiga Rendering/Animation Software Message-ID: <107@osupyr.UUCP> Date: Sat, 15-Aug-87 20:40:00 EDT Article-I.D.: osupyr.107 Posted: Sat Aug 15 20:40:00 1987 Date-Received: Tue, 18-Aug-87 06:29:20 EDT References: <992@pixar.UUCP> Reply-To: czei@osupyr.UUCP (Michael S Czeiszperger) Distribution: na Organization: Mathematical Sciences Computer Lab, Columbus, OH Lines: 34 Keywords: models, aliasing In article <992@pixar.UUCP> mp@pixar.UUCP (Mike Paquette) writes: >Does any of the current crop of Amiga animation and modeling >software support some form of machine-independent model >representation? I'm looking for some form of scene description >language [1] and geometric primitive support, such as patches, >meshes, or polygons. > >This would let an animator whip up models and animation sequences >on the Amiga, and then take the resulting model and scene information >and feed it through a very high quality production rendering system >once the animation 'proofed' on the Amiga looks good. > At Ohio State University, the Computer Graphics Research Group is doing just that. Their 'scn assembler' program using a text dexcription of polygons, objects, eye point, etc, to generate each frame. The program was ported over to the Amiga, and has been used to teach beginning animation to Art students for over a year. It is possible to perfect an animation on the Amiga, and then modem the text description over to CGRG's custom 32 bit buffer for rendering. (The only problem is a beginning animation student having enough clout to use the buffer when it's being fought over by half a dozen grad students) They currently are making a large investment toward developing a standardized scene description language. The project is known by the name ApE, although I can't remember what it stands for. If you'd like more information contact cbosgd!osu-eddie!osu-cgrg!mark. Michael S. Czeiszperger | Disclaimer: "Sorry, I'm all out of pith" Sound Synthesis Studios | Snail: Room 406 Baker Phone: (614) College of the Arts Computer Lab | 1971 Neil Avenue 292- The Ohio State University | Columbus, OH 43210 0895 UUCP : {decvax,ucbvax}!cbosgd!osupyr!czei