Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!mimsy!oddjob!hao!boulder!sunybcs!bingvaxu!marge.math.binghamton.edu!sullivan From: sullivan@marge.math.binghamton.edu (fred sullivan) Newsgroups: comp.sys.atari.8bit Subject: Re: More Info on CC8 Message-ID: <629@bingvaxu.cc.binghamton.edu> Date: Mon, 10-Aug-87 22:03:42 EDT Article-I.D.: bingvaxu.629 Posted: Mon Aug 10 22:03:42 1987 Date-Received: Wed, 12-Aug-87 01:28:10 EDT References: <3682@cbterra.ATT.COM> <14209@watmath.waterloo.edu> Sender: news@bingvaxu.cc.binghamton.edu Reply-To: sullivan@marge.math.binghamton.edu (fred sullivan) Distribution: world Organization: Department of Mathematical Sciences, SUNY-Binghamton Lines: 24 In article <14209@watmath.waterloo.edu> swklassen@watmath.waterloo.edu (Steve Klassen) writes: >In article <3682@cbterra.ATT.COM> smk@cbosgd.UUCP (Steve Kennedy) writes: >> >> o The compiler understands "left curly", "right curly", and >> "tilde" (meaning whatever graphic or control character they >> happen to map to in ATASCII). >> >Does anyone happen to know what these characters would be on the Atari? >I would like to know so that I can redefine them on my text editor. character ascii code atari keystroke atari graphics character ------------ ---------- --------------- ------------------------ left curly { 123 ctrl-; club? right curly } 125 esc ctrl-< arrow pointing north-west? tilde ~ 126 esc backspace triangle pointing left? I'm not sure my descriptions are useful, to see what they look like use the keystrokes to generate them. Fred Sullivan Department of Mathematical Sciences State University of New York at Binghamton Binghamton, New York 13903 Email: sullivan@marge.math.binghamton.edu