Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!texsun!sun!imagen!atari!dyer From: dyer@atari.UUCP (Landon Dyer) Newsgroups: comp.sys.atari.8bit Subject: Re: Atari 2600 specs/instruction set/programming Message-ID: <814@atari.UUCP> Date: Wed, 12-Aug-87 11:26:42 EDT Article-I.D.: atari.814 Posted: Wed Aug 12 11:26:42 1987 Date-Received: Sat, 15-Aug-87 05:43:42 EDT References: <2296@mmintl.UUCP> Organization: Atari Corp., Sunnyvale CA Lines: 25 Keywords: atari game In article <2296@mmintl.UUCP>, tedi@mmintl.UUCP (ted ives) writes: > This is all concerning the Atari 2600 VCS (you know, the old atari > video game system). > > Does anyone know where I can find information about: > a.) The hardware (i.e. specs on the chips, instruction sets, etc.) > b.) How to program it, i.e. is there any assembler, or do people just use > eproms or what? > I am basically interested in finding out how the whole thing works, with an > eye to maybe writing a game for it. I don't /know/ of any public documentation on 2600 internals, but that doesn't mean there isn't any. But most of the documentation was 'stolen' from Atari, or reverse-engineered, and was kept secret. You still need to sign a non-disclosure to get the official docs from Atari. The machine is INCREDIBLY difficult to program. It's a 6507 with 128 bytes of RAMa PIA, abaroque video chip, and next to nothing else. The keyword here is PAIN. But there are a lot of base units out there.... -- -Landon Dyer, Atari Corporation {sun,amdcad,lll-lcc,imagen}!atari!dyer The views expressed here do not necessarily reflect those BUSINESS of Atari or the AI software that has taken over my brain. IS Yow! I am waiting for my warranty-expired interrupt! HELL