Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!husc6!mit-eddie!uw-beaver!fluke!ssc-vax!dickey From: dickey@ssc-vax.UUCP (Frederick J Dickey) Newsgroups: comp.sys.atari.st Subject: Re: Bad Sub Game Message-ID: <1393@ssc-vax.UUCP> Date: Fri, 14-Aug-87 09:34:13 EDT Article-I.D.: ssc-vax.1393 Posted: Fri Aug 14 09:34:13 1987 Date-Received: Sun, 16-Aug-87 11:18:18 EDT References: <36500001@iuvax> Organization: Boeing Aerospace Corp., Seattle WA Lines: 9 Summary: sailing through islands In article <36500001@iuvax>, pwp@iuvax.cs.indiana.edu writes: > > The Expy submarine game for the ST has a really bad scoring algorithm. I > don't know the details, but when I came in from a patrol after sinking a > carrier and two little ships, I was told I was being relieved of my The version of the game I have lets Japanese ships sail through islands, but my sub sinks when I try to follow them. The game has a lot of nice detail touches, but they seemed to have fouled up the implementation.