Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!mimsy!oddjob!gargoyle!vijit!madsen From: madsen@vijit.UUCP (Dave Madsen) Newsgroups: comp.sys.ibm.pc Subject: Re: Violence in computer games Message-ID: <106@.UUCP> Date: Sat, 8-Aug-87 00:24:50 EDT Article-I.D.: .106 Posted: Sat Aug 8 00:24:50 1987 Date-Received: Tue, 11-Aug-87 06:27:19 EDT References: <1602@bellcore.bellcore.com> Organization: Wang Labs, Oakbrook, IL Lines: 13 In article <1602@bellcore.bellcore.com>, hundt@wind.bellcore.com (tom hundt) writes: > Sure, violence is always a big hit. Just look at the motion picture > industry -- "if you want a big seller, you gotta have an 'R' rating". > We joke about it when we look through the cable TV guide -- > "Explicit language, violence, nudity -- yeah, sounds good". > Perhaps people like to watch things that are out-of-the-ordinary, > and thus exciting... > > /=^=\ Thomas M. Hundt / BELLCORE Morristown NJ / hundt@bellcore.bellcore.com > | | {seismo|ihnp4|ucbvzx|decvax|ulysses|allegra|clyde|princeton}... > /--_--\ ...!bellcore!hundt Hmmmm.... Sounds all too ordinary to me!