Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!rutgers!ames!amdcad!sun!plaid!chuq From: chuq%plaid@Sun.COM (Chuq Von Rospach) Newsgroups: comp.sys.mac Subject: Re: FullWrite Message-ID: <24498@sun.uucp> Date: Thu, 30-Jul-87 11:50:44 EDT Article-I.D.: sun.24498 Posted: Thu Jul 30 11:50:44 1987 Date-Received: Sat, 1-Aug-87 10:40:59 EDT References: <6767@steinmetz.steinmetz.UUCP| <1150@csib.UUCP> <605@hydra.riacs.edu> <7043@ism780c.UUCP> Sender: news@sun.uucp Reply-To: chuq@sun.UUCP (Chuq Von Rospach) Distribution: world Organization: Fictional Reality, uLtd Lines: 27 Keywords: FullWrite, Vaporware >I think that the major magazines have a lead time of three months or so >for advertising. This can cause all kinds of problems if you want your >ad and your product to appear at the same time. I suspect that this is >the leading cause of vaporware from reputable companies. Speaking of this, have you folks seen the new ads for Doug Clapp's Word Tools? They say "Word Tools is finally shipping. Really." Talk about an effective mea culpa! Based on my experience, the most common cause of vaporware is not the advertising lead time but because the marketing folks don't listen to the technical folks when building the schedule and set up unrealistic deadlines. The second most common problem is development folks who underestimate their software's ability to fight back when being debugged. A three month lead time to do advertising is no problem, frankly, if the company involved has their schedules down and their software under control. Unfortunately, developing a schedule for the writing, debugging and testing of a piece of software is a difficult thing. The tendency is to build optimistic schedules, because you want it out sooner rather than later. But reality doesn't always pay attention. chuq Chuq Von Rospach chuq@sun.COM Delphi: CHUQ We live and learn, but not the wiser grow -- John Pomfret (1667-1703)