Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!husc6!rutgers!sri-spam!ames!watson From: watson@ames.arpa (John S. Watson) Newsgroups: comp.graphics Subject: Constant Time Ray Tracing? Message-ID: <2721@ames.arpa> Date: Wed, 9-Sep-87 20:05:22 EDT Article-I.D.: ames.2721 Posted: Wed Sep 9 20:05:22 1987 Date-Received: Fri, 11-Sep-87 06:49:51 EDT Reply-To: watson@ames.UUCP (John S. Watson) Organization: NASA Ames Research Center, Moffett Field, CA Lines: 35 Keywords: ray tracing, computer graphics, search algorithms Hi Folks, I've been writing a ray-tracer for a few years now, adding a few features to it every once in a while. And now the time has come to add a "constant-time" feature, because as the number of objects in a scene gets larger, the time my raytracer takes to render an image grows radically. Currently, its finding the intersection of every ray with every object. :-( Anyway, I know there have been a few variations of the constant-time algorithms around, and what I need to know is, what is the _best_, i.e. simplest, most effiecent, etc, ... version to implement. At SIGGRAPH'85, and I read about Kaphan's version "Space Tracing, a Constant Time Ray-Tracer", [course notes], but I suppose there might be a newer, better variation since then. Could some of you wonderful people comment on these techniques in general, and maybe give me some pointers on recent research, implementions, etc. Thank you, John S. Watson NASA Ames Research Center ARPA: watson@ames.arpa UUCP: ...!ames!watson -- John S. Watson ARPA: watson@ames.arpa NASA Ames Research Center UUCP: ...!ames!watson Any opinions expressed herein are solely the responsibility of the author and do not represent the opinions of NASA or the U.S. Government