Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!rutgers!mit-eddie!uw-beaver!tikal!sigma!uw-nsr!uw-warp!tom From: tom@uw-warp.UUCP (F. Thomas May) Newsgroups: comp.sources.bugs Subject: Re: Core dump in nethack.. Message-ID: <265@uw-warp.UUCP> Date: Sun, 23-Aug-87 18:13:07 EDT Article-I.D.: uw-warp.265 Posted: Sun Aug 23 18:13:07 1987 Date-Received: Thu, 27-Aug-87 06:16:34 EDT References: <286@suadb.UUCP> <228@mitisft.Convergent.COM> Organization: The Warp, Seattle, WA Lines: 30 In-reply-to: eeh@mitisft.Convergent.COM's message of 21 Aug 87 02:55:27 GMT In article <228@mitisft.Convergent.COM> eeh@mitisft.Convergent.COM (Ed Hall) writes: >Other possible bugs I haven't looked at yet: >1) Sometimes when I start a game, my character(@) and the dog occupy the >same location on the screen. >2) When I was testing the above bug fix in WIZARD mode, I found a lot >of shops with several doors. I don't know if this happens in a regular game >or not (or if it is wrong). In wizard mode, a shop (or other interesting room) is made on each level regardless of whether a suitable room (one having only one door) is available or not. >3) If I remember right, monsters follow you down stairs. They don't do >that anymore. It makes it to easy to escape. Only a small set of monsters follow you up/down stairs in both hack 1.0.3 and Nethack. >Ed Hall I've sent in about 10 minor bug fixes to Mike. Hopefully they'll appear when he gets back. They include some spelling errors, "you" not being capitalized in a few places, using xputs in cornline and pager to handle delays correctly, etc. If anybody wants them sooner, I can post. -- Tom May uw-nsr!uw-warp!tom@beaver.cs.washington.edu uw-beaver!uw-nsr!uw-warp!tom