Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!uwvax!oddjob!gargoyle!ihnp4!cuae2!killer!academ!uhnix1!sugar!peter From: peter@sugar.UUCP (Peter da Silva) Newsgroups: comp.sources.bugs Subject: Re: Not enough food in `Rogue'. Message-ID: <577@sugar.UUCP> Date: Thu, 27-Aug-87 20:43:12 EDT Article-I.D.: sugar.577 Posted: Thu Aug 27 20:43:12 1987 Date-Received: Sun, 30-Aug-87 08:55:33 EDT References: <1384@killer.UUCP> <182100002@uxc.cso.uiuc.edu> Organization: Sugar Land UNIX - Houston, TX Lines: 21 Summary: That's a bug, not a feature. In article <182100002@uxc.cso.uiuc.edu>, sparrow@uxc.cso.uiuc.edu writes: > digestion! This is similar to the feature of the floating eyes > transfixing you, it makes the game more exciting. I've seen the code. It sure looks like a bug to me. Each turn the floating eyes add an average of 1.5 turns to your transfixion, but the code is clearly designed to simulate exponential decay... your transfixion is supposed to have a half-life. Also... *HAVING THE GAME LOCK YOUR TERMINAL WHILE FLOATING EYES FREEZE YOU IS AS FOUL A TRICK AS I HAVE EVER SEEN*. It can take up to half an hour (real time) to die of starvation. Longer if the system is heavily loaded. During this time you can not use your terminal... and if it's late at night and everyone's offices are locked you can't even get to another terminal to kill it. Death by TROFF (that being what's usually loading the system late at night). We don't have this problem at my current job, since there are gobs of terminals. At other sites, however, it's been cause for grief. I actually got the superuser to remove the game so I wouldn't be tempted to play it while waiting for a compile... "Surely the eyes won't get me this time :->". -- -- Peter da Silva `-_-' ...!seismo!soma!uhnix1!sugar!peter -- U <--- not a copyrighted cartoon :->