Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!mit-eddie!apollo!arnold From: arnold@apollo.UUCP Newsgroups: comp.sources.bugs Subject: Re: Not enough food in `Rogue'. Message-ID: <37015444.ae48@apollo.uucp> Date: Mon, 31-Aug-87 18:44:00 EDT Article-I.D.: apollo.37015444.ae48 Posted: Mon Aug 31 18:44:00 1987 Date-Received: Tue, 1-Sep-87 04:42:27 EDT References: <1384@killer.UUCP> <182100002@uxc.cso.uiuc.edu> <577@sugar.UUCP> Reply-To: arnold@apollo.UUCP (Ken Arnold) Organization: Apollo Computer, Chelmsford, MA Lines: 21 In article <577@sugar.UUCP> Peter da Silva writes: >Each turn the floating >eyes add an average of 1.5 turns to your transfixion, but the code is clearly >designed to simulate exponential decay... your transfixion is supposed to >have a half-life. Also... *HAVING THE GAME LOCK YOUR TERMINAL WHILE FLOATING >EYES FREEZE YOU IS AS FOUL A TRICK AS I HAVE EVER SEEN*. Yeah, but it was one of the funnest trisk to implement we ever did. I mean, in a work-to-evil-pleasure ratio sense, of course. >It can take up to half >an hour (real time) to die of starvation. Longer if the system is heavily >loaded. During this time you can not use your terminal... Have you never heard of the interrupt? You can interrupt it and it will allow you to quit, at least on any version more advanced than protozoa. >-- Peter da Silva Ken Arnold