Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!umb!ileaf!io!carlos From: carlos@io.UUCP (Carlos Smith) Newsgroups: comp.sys.amiga Subject: Re: Sculpt 3D, ray tracing. (Bugs with morerows and screenblanker) Message-ID: <365@io.UUCP> Date: Tue, 25-Aug-87 12:10:38 EDT Article-I.D.: io.365 Posted: Tue Aug 25 12:10:38 1987 Date-Received: Wed, 26-Aug-87 07:12:28 EDT References: <362@io.UUCP> <606@phoenix.PRINCETON.EDU> Reply-To: carlos@zapp.UUCP (Carlos Smith) Organization: Interleaf, Cambridge, MA Lines: 54 in article <606@phoenix.PRINCETON.EDU>kmancus@phoenix.PRINCETON.EDU (Keith P. Mancus) asked: >I'd like an easy-to-use program that lets me do true 3D >design, then rotate the image to see it from all angles. It has >to support a complex shape, like a tapered wing or a fuselage with >compound curves. Any program names (Sculpt 3D, perhaps?) with short >reviews, plus comments on how much memory I should get, would >be appreciated. Sculpt 3D is more of an artists tool than an engineering tool. This is its weakness and its strength. It is very easy to learn, and to use. But everything is done by eyeball. A coordinate read out window is available, but it cannot be used to enter coordinates. I sometimes find it very frustrating lining things up by eye, trying to move the mouse oh-so-carefully up one pixel without moving it over... Two things this program could really use are constraints (horizontal, vertical and diagonal) and a grid. Also, only three orthogonal views are available. It is not possible to define an arbitrary working plane, other than (by eye) selecting an object and rotating it until a face is paralell to a view. Rotation effects OBJECTS not VIEWS, so if you just want a better angle to work on something you have to move it and then move it back. For VIEWING ONLY you can view the object flexibly by changing the target point, observer point and lens. But the object cannot be edited in this mode. Smooth curves and surfaces exist only to the extent that they can be approximated by triangular faces. Cylinders, spheres, hemispheres, cones and tubes exist as primitives, they are all approximated by triangular facets. The number of subdivisions is selectable by the user at the time of creation. There is also the provision for subdividing existing faces, manually recursively subdividing and adjusting vertices is the only way to approximate an arbitrary curved surface. At rendering time (ray-tracing modes only) a surface smoothing attribute applies what seems to be either Phong or Giroud shading to the faces, making them appear much smoother than they are. Forms-in-Flight takes a different approach. I have not yet worked with it as much, but I can say it also is not an engineering tool. Both of these programs lack critical features required to make them engineering tools (layers, flexible referencing of existing geometry, arbitrary view definition, constraints). But Sculpt 3D is still one of my favorite Amiga programs. Hopefully one or both of these will grow into an engineering tool without losing their ease of use and flexibility. I hope this has helped give you an idea of the capabilities of Sculpt 3D at least. I will say more about Forms-in-Flight when I have worked with it more. -- Carlos Smith uucp:...!harvard!umb!ileaf!carlos Bix: carlosmith