Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!nbires!hao!boulder!sunybcs!rutgers!labrea!jade!ucbvax!unisoft!hoptoad!dasys1!cheeser From: cheeser@dasys1.UUCP (Les Kay) Newsgroups: comp.sys.amiga Subject: Re: AllocMem() with 16-bit Manx Message-ID: <1263@dasys1.UUCP> Date: Sat, 12-Sep-87 02:08:20 EDT Article-I.D.: dasys1.1263 Posted: Sat Sep 12 02:08:20 1987 Date-Received: Sun, 13-Sep-87 20:07:26 EDT References: <872@percival.UUCP> <3878@well.UUCP> Distribution: na Organization: The Big Electric Cat Lines: 17 Having just taken the plunge with a massive programming job on the Amiga, I find myself wondering which of the various 'C''s I should do the work under. I decided to post this message in this thread since it seems to be pointing out some difficulties in using MANX.... If YOU had to write a massive game program for the Amiga and later port it to the Atari ST and Apple //gs (forget about the gs, that'll be in assembly) what would you pick as a 'c' development system? And why? Probably reply in mail, unless others here are interested....but as this is sort of a religous question, we could end up with all sorts of flaming.... Smoke from my ears... Sparks from my eyes.... Flames from my nostrils.... (and you should see me when I get worked up!) cheeser@dasys1