Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!princeton!udel!burdvax!jtids!aspvax!eraps2 From: eraps2@aspvax.UUCP Newsgroups: comp.sys.amiga Subject: Overscan and Blink Message-ID: <2967@aspvax.UUCP> Date: Thu, 17-Sep-87 07:46:18 EDT Article-I.D.: aspvax.2967 Posted: Thu Sep 17 07:46:18 1987 Date-Received: Sat, 19-Sep-87 07:05:22 EDT Lines: 18 Hi all, Could someone post a summary of overscan to the net. I looked through the RKM manuals, the hardware reference, and intuition manuals and was unable to ascertain how to use it. Also, is there some special way to code so that my programs will be compatable with overscan screens? If this is described somewhere, please tell me where. Also, I have been trying to think of an elegant way to handle blinking text in a program. The best way I can think of to do this is to use and extra bit plane and have a periodic function (hooked into VBLANK maybe) that alters the color map for the screen. Any suggestions? - Thanks "We want information ... information" Rob Ginn - No. 2 ...burdvax!jtids!aspvax!eraps2 eraps1@nadc.arpa