Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!cmcl2!beta!hc!ames!sdcsvax!hp-sdd!hoff From: hoff@hp-sdd.HP.COM (Tom Hoff) Newsgroups: comp.sys.ibm.pc Subject: Re: Graphics Routines for C Message-ID: <940@hp-sdd.HP.COM> Date: Thu, 10-Sep-87 14:13:06 EDT Article-I.D.: hp-sdd.940 Posted: Thu Sep 10 14:13:06 1987 Date-Received: Sat, 12-Sep-87 09:44:09 EDT References: <1951@mhuxt.UUCP> Reply-To: hoff@hp-sdd.UUCP (Tom Hoff) Organization: Hewlett Packard, San Diego Lines: 17 Keywords: C graphics sources In article <1951@mhuxt.UUCP> pingguo@mhuxt.UUCP (52211-PRATT) writes: >Does anybody have any C sources for doing graphics things on an ibm clone? >I have been unable to figure out where and how to poke things onto the >screen, etc. Actually, my question even goes deeper than C sources. >What memory locations do I need to poke to (for instance) make a certain >pixel light up? Any help would be greatly appreciated. Take a look at the recently posted (last week or two ago) animate.arc. It has a simple turbo c program that does graphics on a CGA or Herclues adapter. Pity EGA wasn't included also. --Tom -- Tom Hoff (...!hplabs!hp-sdd!hoff) "Dammit Jim, I'm a programmer not a spokesman!"