Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!ames!sdcsvax!ucbvax!ucsfcgl!pixar!banzai From: banzai@pixar.UUCP Newsgroups: rec.games.hack,comp.sys.mac Subject: Re: MacHack (1.0.3) Message-ID: <1028@pixar.UUCP> Date: Mon, 31-Aug-87 16:21:41 EDT Article-I.D.: pixar.1028 Posted: Mon Aug 31 16:21:41 1987 Date-Received: Thu, 3-Sep-87 00:45:32 EDT References: <895@aurora.UUCP> <25651@sun.uucp> <3430@islenet.UUCP> <6967@reed.UUCP> Reply-To: banzai@pixar.UUCP (Eric Herrmann) Distribution: na Organization: Pixar Lines: 28 Keywords: foo Xref: utgpu rec.games.hack:1207 comp.sys.mac:5536 Summary: MacCurses, again? In article <6967@reed.UUCP> trost@reed.UUCP (Bill Trost) writes: >In article <3430@islenet.UUCP> richard@islenet.UUCP (Richard Foulk) writes: ># I don't have a Macintosh, but it would seem to make sense for someone ># to take the time to port one of the public domain curses packages ># to the Mac first. ># Then you could much more easily port other unix-based games to it too. >Yeah! That's a really super-duper incredible idea. The Macintosh >(and other machines with bit-mapped screens) certainly needs more >text-based games. We could even port things like robot and worm! I >think someone should get to work on that right away. I've already done it... worm & rain work fine. I was working on a port of UltraRogue, but haven't touched it lately. Isn't it a great idea, though? Play all those old games that you thought you'd miss when you gave up your PDP-11 at work? I can't wait to port robot -- great idea! >We could even port vi if we did that! What an outstanding idea! Curses was ripped out of vi's source... wrong way around. >:-( Why does your guy have a dent in his head? =:-) >...!(ogcvax|tektronix)!reed!trost -- ------------------------------------------------------------------------------- Night flights on a music ship, leaving on a never-ending trip Just say YES! Eric Herrmann ucbvax!pixar!banzai