Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!sri-unix!teknowledge-vaxc!dplatt From: dplatt@teknowledge-vaxc.ARPA (Dave Platt) Newsgroups: comp.sys.mac Subject: Re: Games on a Mac II? Message-ID: <16288@teknowledge-vaxc.ARPA> Date: Wed, 2-Sep-87 12:48:26 EDT Article-I.D.: teknowle.16288 Posted: Wed Sep 2 12:48:26 1987 Date-Received: Sat, 5-Sep-87 06:36:40 EDT References: <808@newton.physics.purdue.edu> Organization: Teknowledge, Inc., Palo Alto CA Lines: 48 In-reply-to: cca@newton.physics.purdue.edu's message of 2 Sep 87 00:22:03 GMT Funny you should ask. I spent several hours last night installing about 5 megs of public-domain and shareware stuff from my diskette library onto a co-worker's brand-new Mac II. Naturally, we tried out the games. Results to date: about half of the games I tried bomb on launch, bomb when displaying the first game screen, or display sludge on the screen. I imagine that games in this class are trying to manipulate the screen buffer directly, and/or are trying to use the alternate screen buffer (which just ain't there in a II). Most of the rest run OK, but use only the upper-left portion of the screen. These games are apparently using QuickDraw in the approved way, but have hard-coded window sizes/offsets. A very few (one!) uses the whole screen. Here's the summary to date: Game Status Ashes to Ashes Partial screen Asteroids Bombs Banzai Gibberish Bomber Partial screen Brickles, version 4 Partial screen, very fast Crystal Raider Bombs Daleks Bombs Dungeons of Doom Bombs MacBugs! Partial screen MacHeads Partial screen (I think) Megaroids Bombs Missile Command Full screen Orion v1.0 Gibberish Social Climber Partial screen Solitaire Partial screen Space Bubbles Gibberish Space War Bombs The Adventures of Snake Bombs ThinkAhead+ don't remember Wheel Partial screen Wizard's Fire Partial screen My hat's off to those game designers who followed the rules re Quickdraw, didn't hard-code timing loops, and still managed to produce snappy-looking animation... their games run well on a II, even if they don't use the whole screen. [Most of the games on this list should be available via your local public-domain-software trading group, Mac-oriented bulletin board, or information-services network (GEnie, Compu$erve, Delphi, The Source)]