Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!mcvax!nikhefk!kvr From: kvr@nikhefk.UUCP (kees van rijn) Newsgroups: comp.ai,rec.games.misc,rec.games.board Subject: intercontinental computer - othello match Message-ID: <248@nikhefk.UUCP> Date: Mon, 5-Oct-87 21:17:50 EDT Article-I.D.: nikhefk.248 Posted: Mon Oct 5 21:17:50 1987 Date-Received: Fri, 9-Oct-87 02:28:08 EDT Reply-To: kvr@nikhefk.UUCP (kees van rijn) Followup-To: rec.games.misc Organization: Nikhef-K, Amsterdam (the Netherlands). Lines: 64 Keywords: othello Xref: mnetor comp.ai:855 rec.games.misc:953 rec.games.board:433 INTERCONTINENTAL COMPUTER - OTHELLO MATCH Last saturday there was a computer-othello match of MY TURN in The Netherlands with BILL in the USA. MY TURN has been written by Cas Wilders and won the preceding local mini-tournament in Amsterdam with REV87 (by Joost Buys), MAST87 (by Ron Kroonenberg) and BADIA1.2 (by Marcel van Tien). BILL is vice-champion of the USA since last US' tournament, some years ago. BILL has been written by Kai-Fu Lee and Sanjoy Mahajan. Communication between Pittsburgh USA and Amsterdam NL took place via EARN / BITNET. After this match, there were also games of REV87 and MAST87 with BILL via this communication channel. All games were won by BILL. In the first match MY TURN got low mobility because of a wrong move in the beginning. It was hopeless to continue and Cas resigned. For the other two games, the level of the participants was probably near equal, though initially REV87 had also problems with mobility, but it recovered. For non-experts in othello, like me, it is however very difficult to estimate the real value of a position. All of us agreed that it is a very hard job to improve strength of the programs further with known techniques. According to Kai-Fu, faster machines lead only to marginal improvement, and better search algorithm is too hard. We think that most improvement of last years is from implementation of specific othello knowledge into the programs. However, probably the level of present programs is so high, that in a tournament of best computer programs with best human players, computers will win more than 80% of the games. Technically, the communication channel was good, though exact time checking was impossible because of a delay of about 5 seconds before a move arrived. This time is not garanteed, and it is also not yet possible for the participants to check the time that a message was sent. Another problem was that backspaces from Amsterdam were not executed, but turned into periods, so that careful typing was required. We were later told that delete probably would have been effective. And sometimes, messages from other people were disturbing clear communication. Generally speaking however, the match passed off very successfully. kees van rijn (organizepon