Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!mit-eddie!ll-xn!culdev1!drw From: drw@culdev1.UUCP (Dale Worley) Newsgroups: comp.emacs Subject: Gomoku: a strategic board game for GNU Emacs. Message-ID: <1547@culdev1.UUCP> Date: Tue, 22-Sep-87 10:26:56 EDT Article-I.D.: culdev1.1547 Posted: Tue Sep 22 10:26:56 1987 Date-Received: Thu, 24-Sep-87 04:51:50 EDT Organization: Cullinet Software, Westwood, MA, USA Lines: 12 jat@hpsemc.UUCP (Joe Talmadge) writes: > Speaking of Gomuku (and not at all of emacs, oh well), does anyone > know anything about a computerized Go game, like the computerized > chess games? Or is Go not widely played enough, or too complicated? From what I've heard, the number of potential moves from any position in Go is so large that tree searching doesn't work. Thus, there's never been a good Go program. (But the Japanese are working on it as an AI project.) Oddly enough, good computer chess programs all use tree searching, but good human chess players don't. Dale