Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!necntc!necis!encore!pierson From: pierson@encore.UUCP (Dan Pierson) Newsgroups: comp.emacs Subject: Re: Gomoku: a strategic board game for GNU Emacs. Message-ID: <1974@encore.UUCP> Date: Wed, 23-Sep-87 13:46:10 EDT Article-I.D.: encore.1974 Posted: Wed Sep 23 13:46:10 1987 Date-Received: Sat, 26-Sep-87 04:48:29 EDT References: <1547@culdev1.UUCP> <13301@bu-cs.BU.EDU> Reply-To: pierson@encore.UUCP (Dan Pierson) Organization: Encore Computer Corp, Marlboro, MA Lines: 20 The complete search tree for Go obviously has to be very large, if just because of the board size (19x19). On the other hand, my (limited) experience is that Go players tend to look much further ahead than chess players because the scope of look-ahead is more bounded. Chess pieces *move*, many of them large distances; therefore a single move can have direct, immediate consequences in a distant part of the board. Go pieces are placed or (rarely) removed, but never moved; therefore most tactical decisions are localized, leading to a deeper but simpler tree. Srategic decisions are another matter altogether; the consequences can be subtle and take a long time to mature. About fifteen years ago I heard that one of the leading Go programs was using potential theory instead of search trees for its strategic moves... Can we please move this discussion to a more appropriate newsgroup? -- In real life: Dan Pierson, Encore Computer Corporation, Research UseNet: {talcott,linus,necis,decvax,ihnp4}!encore!pierson ArpaNet: pierson@multimax.arpa