Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!husc6!cca!mirror!rayssd!brunix!nancy!rph From: rph@nancy.UUCP Newsgroups: comp.sources.bugs,rec.games.hack Subject: Re: Nethack bugs Message-ID: <18935@brunix.UUCP> Date: Thu, 1-Oct-87 13:34:07 EDT Article-I.D.: brunix.18935 Posted: Thu Oct 1 13:34:07 1987 Date-Received: Sat, 3-Oct-87 10:14:12 EDT References: <18831@brunix.UUCP> <2160@pbhyf.UUCP> Sender: root@brunix.UUCP Reply-To: rph@nancy.UUCP (Richard Hughey) Organization: Brown University Computer Science Dept. Lines: 48 Xref: utgpu comp.sources.bugs:318 rec.games.hack:1388 In article <2160@pbhyf.UUCP> tlh@pbhyf.UUCP (Lee Hounshell) writes: >In article <18831@brunix.UUCP> rph@brunix.UUCP (Richard Hughey) writes: >>Here are some nethack bug fixes I've attempted to mail to >>genat!mike with no luck. The first two I poste awhile ago... > >Thanks Richard.. You're welcome. >Perhaps these fixes will solve my second problem, but I'll post them >both anyway (just in case). I've also been having a few problems with >nethack that I was going to ask for fixes to.. > >Namely, whenever a dart or crossbow bolt is thrown (either at me or by me), >my screen messes up. (it looks like $<50> or some such). Does anyone know >what causes this? > I've never seen this happen on our vax 4.3 or ultrix microvax, so I can't be any help here. >Second, I've been getting a bunch of errors on levels 20, 21 and 30 where >I'll move somewhere and get the message: > >panic: the dungeon collapses >error in makemon? > >Lee Hounshell - ptsfa!pbhacker!tlh This is what the bug fixes to makemon I posted fix. The problem comes about from makemon never randomly creating Kops. The original code doesn't work when either the kops have been genocided or (equavalently), 100 kops have been created. Only thing I can recomend is to either recompile w/ the mods, or keep replacing. It was for this bug that I originally introduced the '.e' files to panic in an attempt to keep the players happy. One of these produced a level with no corriders when reinstated. weird. I'll post more fixes and changes (mostly in difficulty) as I continue to spend more time than I ought on this game. ------------------------------ Richard Hughey CSNET: rph%cs.brown.edu@relay.cs.net Brown University BITNET: rph@browncs (decvax, ihnp4, allegra)!brunix!rph