Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!mit-eddie!uw-beaver!tikal!sigma!uw-nsr!uw-warp!tom From: tom@uw-warp.UUCP Newsgroups: comp.sources.d Subject: Re: NetHack & NetQuest???? Message-ID: <271@uw-warp.UUCP> Date: Sun, 13-Sep-87 16:18:42 EDT Article-I.D.: uw-warp.271 Posted: Sun Sep 13 16:18:42 1987 Date-Received: Sat, 19-Sep-87 07:02:08 EDT References: <4860002@hpsrlc.HP.COM> Organization: The Warp, Seattle, WA Lines: 11 In-reply-to: darrylo@hpsrlc.HP.COM's message of 4 Sep 87 18:47:22 GMT In article <4860002@hpsrlc.HP.COM> darrylo@hpsrlc.HP.COM (Darryl Okahata) writes: > I've noticed that the sources to Nethack have #if QUEST statements. >How does the game change if QUEST is defined? I can't find any references >to QUEST in the docs. It breaks horribly, doesn't compile, and when it does, the room display doesn't work right. It looks about 10% finished. Just like the quest variant in hack 1.0.3. -- Tom May uw-nsr!uw-warp!tom@beaver.cs.washington.edu uw-beaver!uw-nsr!uw-warp!tom