Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!sri-unix!sri-spam!ames!sdcsvax!ucbvax!CORY.BERKELEY.EDU!dillon From: dillon@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: Sculpt 3D Message-ID: <8709231839.AA05336@cory.Berkeley.EDU> Date: Wed, 23-Sep-87 14:39:45 EDT Article-I.D.: cory.8709231839.AA05336 Posted: Wed Sep 23 14:39:45 1987 Date-Received: Sat, 26-Sep-87 04:43:12 EDT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 22 >I've got a small problem with my sprites, and maybe someone knows the cause. >When I run programs like Sproing! or PacMan87 instead of just the normal >sprites, tall verticle lines attatched to the sprite appear along with some >garbage that move along with the sprites. They are just "flaked out." >They function fine as far as the play of the program, and the same programs >run fine on other peoples machines. >Does anyone know if the problem is bad hardware or what (?) >Thank's in advance. >AmiGuy If you are using morerows (or whatever) to get an overscan workbench, sprites have problems even when they are in their own screen (which might be at normal resolution)... at least that's what it seems to be. I think it is due to the fact that many people shifted their workbench screen left when they made it bigger. To get Pacman87 to work properly, I had to go back to a normal 640x200 workbench (and recenter the screen via preferences). A partial fix might be to simply shift the overscan screen to the right some via preferences.... until you 'loose' the rightmost 30-40 pixels. -Matt