Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!ucla-cs!zen!bryce From: bryce@zen.UUCP Newsgroups: comp.sys.amiga Subject: Re: sprites Message-ID: <3933@zen.berkeley.edu> Date: Thu, 24-Sep-87 03:43:50 EDT Article-I.D.: zen.3933 Posted: Thu Sep 24 03:43:50 1987 Date-Received: Sat, 26-Sep-87 09:57:11 EDT Sender: news@zen.berkeley.edu Distribution: world Organization: Center Tapped Solids, Inc. Lines: 27 >I've got a small problem with my sprites, and maybe someone knows the cause. >When I run programs like Sproing! or PacMan87 instead of just the normal >sprites, tall verticle lines attatched to the sprite appear along with some >garbage that move along with the sprites. They are just "flaked out." >[why?] Two possibilites: 1> You have an overscan Workbench, created with morerows or ScnSizer. 2> The screen centering gadget in preferences is set too far to the left. 3> Your hardware is indeed defective. Bitplane DMA has a higher priority than sprite DMA. In either case the Bitplane hardware is fetching data during the sprite time. Case #1 is a problem only for programs that open a window on the Workbench. Case #2 can affect almost any program. The system's GetSprite() call does not know how to check to see if it is returning usable sprites. |\ /| . Ack! (NAK, ENQ, SYN) {o O} . (") bryce@hoser.berkeley.EDU -or- ucbvax!hoser!bryce U How can you go back if you have not yet gone forth?