Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!amdcad!ames!elroy!mahendo!jplgodo!wlbr!scgvaxd!trwrb!cadovax!gryphon!jdow From: jdow@gryphon.CTS.COM (Joanne Dow) Newsgroups: comp.sys.amiga Subject: Sprites Message-ID: <1659@gryphon.CTS.COM> Date: Wed, 23-Sep-87 14:37:52 EDT Article-I.D.: gryphon.1659 Posted: Wed Sep 23 14:37:52 1987 Date-Received: Sat, 26-Sep-87 10:39:52 EDT References: <1758@crash.CTS.COM> Reply-To: jdow@gryphon.CTS.COM (Joanne Dow) Organization: Wizardess Designs Lines: 20 In article <1758@crash.CTS.COM> amiguy@pnet01.CTS.COM (Sean Wolfe) writes: >I've got a small problem with my sprites, and maybe someone knows the cause. >When I run programs like Sproing! or PacMan87 instead of just the normal >sprites, tall verticle lines attatched to the sprite appear along with some >garbage that move along with the sprites. I bet you are using morerows or otherwise setup overscan on your workbench screen. Overscan eats into sprite time. If you overscan enough you can even eat into the mouse sprite's time and even IT becomes a verticle bar. Run these programs from a workbench that has not been set into an overscan mode and they should work perfectly for you. -- <@_@> BIX:jdow INTERNET:jdow@gryphon.CTS.COM UUCP:{akgua, hplabs!hp-sdd, sdcsvax, ihnp4, nosc}!crash!gryphon!jdow Remember - A bird in the hand often leaves a sticky deposit. Perhaps it was better you left it in the bush with the other one.