Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!dalcs!dalcsug!peter From: peter@dalcsug.UUCP Newsgroups: comp.sys.amiga Subject: BOBS Message-ID: <146@dalcsug.UUCP> Date: Tue, 29-Sep-87 23:30:31 EDT Article-I.D.: dalcsug.146 Posted: Tue Sep 29 23:30:31 1987 Date-Received: Thu, 1-Oct-87 01:29:53 EDT Organization: Dalhousie University, Halifax, N.S., Canada Lines: 25 Keywords: Need help with BOB colisions Hi all, I am trying to write an arcade type game (beserk) but cannot figure out how to register BOB to background colisions (like walls, debris, etc). I have no problem getting BOB to BOB or BOB to border crashes -- so am I missing something obvious? I have also thought about using VSPRITES but the problem of more than 8 per line will inevitably happen in this game and the BOBs are wider than 16 pixels ... while i'm at it ... Does anyone know the author of a little demo called LENS? (enlarged a portion of the screen under the pointer) I would love to get ahold of the source to see how the area is blown up so quickly, it is needed for a BOB/Image editor I am working on (BobED v2.0) as my algorithm is pretty slugish. While on the subject of BobED, would anyone find a use for a BOB/Image editor (PD, of course), or do you all just use DPaint and one of the utilities to get the image into code ?? Thanks, Peter Philip Dalhousie University peter@dalcsug.UUCP