Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!im4u!ut-sally!utah-cs!utah-gr!uplherc!esunix!blgardne From: blgardne@esunix.UUCP Newsgroups: comp.sys.amiga Subject: Re: sprites Message-ID: <499@esunix.UUCP> Date: Mon, 28-Sep-87 12:02:12 EDT Article-I.D.: esunix.499 Posted: Mon Sep 28 12:02:12 1987 Date-Received: Fri, 2-Oct-87 06:01:56 EDT References: <176NETOPRHM@NCSUVM> Distribution: world Organization: Evans & Sutherland Computer Corporation Lines: 27 in article <176NETOPRHM@NCSUVM>, NETOPRHM@NCSUVM.BITNET (Hal Meeks) says: > > I have witnessed the same problem. This is on a A500 with 501 upgrade, > booted with a vanilla workbench disk (a straight copy of the original). > It happens on PacMan87 and Missle Command. No overscan, nothing else. ^^^^^^^^^^^^^^ I've seen this problem with the PD Missile Command game, the satellite sprite would break up on me. > Works fine with everything else (except stuff that normally blows up > under Workbench /Kickstart 1.2). RoboCity runs, but displays trash. ^^^^^^^^ I fixed RoboCity by running it through FixHunk, no more problems. While we're discussing sprite problems, how about Mindwalker? This is one of the few well behaved games I've seen (multitasking, pause, front-back gadgets, and a clean exit), but the sprite for the player dissapears during the "in the brain" sequence, unless Mindwalker is run from it's own disk. Has anyone else experienced this, or am I simply a victim of a shifted screen? -- Blaine Gardner @ Evans & Sutherland 540 Arapeen Drive, SLC, Utah 84108 UUCP Address: {ihnp4,ucbvax,decvax,allegra}!decwrl!esunix!blgardne Alternates: {ihnp4,seismo}!utah-cs!utah-gr!uplherc!esunix!blgardne seismo!usna!esunix!blgardne