Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utgpu!water!watmath!clyde!rutgers!rochester!udel!burdvax!sdcrdcf!trwrb!cadovax!keithd From: keithd@cadovax.UUCP Newsgroups: comp.sys.amiga Subject: Re: New Amiga games Message-ID: <1778@cadovax.UUCP> Date: Fri, 2-Oct-87 13:04:02 EDT Article-I.D.: cadovax.1778 Posted: Fri Oct 2 13:04:02 1987 Date-Received: Sun, 4-Oct-87 01:15:47 EDT References: <389@io.UUCP> <6002@oliveb.UUCP> <4091@well.UUCP> Reply-To: keithd@cadovax.UUCP (Keith Doyle) Distribution: world Organization: Contel Business Systems, Torrance, CA Lines: 26 In article <4091@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: > Furthermore, I might be convinced to help write any game with four >or more stars. All I would need is access to any algorithm I couldn't >divine on my own. (This is a *BIG HINT*, everyone...) I'd vote for having you do "Realm of Impossibility", as it was the best two player game I've ever seen. Otherwise, while I'm at it, I'll list a couple of favorites (from the Atari-800). Necromancer (about the most unique one I've ever seen) Spelunker Shamus Montezuma's Revenge Ken Uston's blackjack (simulates multi-player, each player can be working one of several selected 'strategy' counting methods, will prompt you and rate you according to a counting method you select etc. Knows about quit a few specific Vegas hotel rules, which you can select.) I'm sure there's more, but that's all I can remember right now. Keith Doyle # {ucbvax,decvax}!trwrb!cadovax!keithd Contel Business Systems 213-323-8170