Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!mit-eddie!ll-xn!ames!ucbcad!zen!hoser.berkeley.edu!bryce From: bryce@hoser.berkeley.edu (Bryce Nesbitt) Newsgroups: comp.sys.amiga Subject: Re: New Amiga games Message-ID: <4080@zen.berkeley.edu> Date: Thu, 1-Oct-87 03:59:40 EDT Article-I.D.: zen.4080 Posted: Thu Oct 1 03:59:40 1987 Date-Received: Mon, 5-Oct-87 01:41:08 EDT References: <389@io.UUCP> <6002@oliveb.UUCP> <4091@well.UUCP> Sender: news@zen.berkeley.edu Distribution: world Organization: Yes :-). Now where did I put that keyboard? Lines: 60 Summary: Some more I would like to see In article <4091@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: > Hallelujah! Someone else noticed! > > Okay..... Here's a *partial* list of the games I'd like to see >written for the Amiga ("Rating" field is subjective): > >Rating Title Publisher Available for >------ ----- --------- ------------- **** Dark Castle Silicon Beach Software Mac ****** Spin-Dizzy Electric Dreams C64 *** Net-Snipes Novell IBM w/NetWare **** Cauldron II Palace Software C64 BTW: Forbidden Forest is by Cosmi. Jumpan deserves the fantasic rating. Dark Castle is rummored to be in the works. Castle Wolfenstein is by Muse software and is also available on the C64. Net-Snipes is neat only because it works in real time over a network. (Talks via a temp file on hard disk!) >**** Sinistar Williams Coin-op I understand that an unknown by the name "R.J. Mical" worked on (wrote?) this game. >****** Mappy Namco/Bally Coin-op Poor thing disappeared. It deserved to live... >**** BallBlazer Epyx/Lucasfilm Atari 800 This should be expanded on: ** BallBlazer Epyx/Lucasfilm C64 I'd toss and extra star or two on the 800 version. Many games play better on the Atari 800 than the C64. BallBlazer is a prime example. (Of course this time the Amiga has Jay Miner's chips) The most amazing conversion I have ever witnesed was done with the Atarisoft version of "Donkey Kong". Mike Cranford wrote it on an Apple ][. They took the source code and passed it through some gigantic "filter" on the IBM. Out came an almost working IBM version. Freaky to look at the IBM version and *swear* that it is running on an Apple ][ because all the subtle artifacts of Apple ][ hi-res are preserved. Don't know if it ever went to market. Atarisoft almost insisted that the non Atari conversions of the games be worse than the 400/800 version... sigh! Conversions are a sticky issue. Only on rare occasions have I ever seen a conversion that was better on the destination machine. In most such cases not too much effort was wasted on trying to remain totaly faithful to the original. Instead the effort was spent on "doing it right". Think about it. |\ /| . Ack! (NAK, ENQ, SYN) {o O} . (") bryce@hoser.berkeley.EDU -or- ucbvax!hoser!bryce U How can you go back if you have not yet gone forth?