Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!husc6!bbn!uwmcsd1!marque!ddsw1!gryphon!jdow From: jdow@gryphon.CTS.COM (Joanne Dow) Newsgroups: rec.games.misc,comp.sys.amiga Subject: Re: New Amiga games Message-ID: <1721@gryphon.CTS.COM> Date: Wed, 30-Sep-87 15:15:36 EDT Article-I.D.: gryphon.1721 Posted: Wed Sep 30 15:15:36 1987 Date-Received: Mon, 5-Oct-87 01:47:03 EDT References: <389@io.UUCP> <1889@vax135.UUCP> Reply-To: jdow@gryphon.CTS.COM (Joanne Dow) Organization: Wizardess Designs Lines: 31 Summary: Negativum perspireum Xref: mnetor rec.games.misc:945 comp.sys.amiga:8968 In article <1889@vax135.UUCP> cjp@vax135.UUCP (Charles Poirier) writes: > >Sigh. It's an excellent game, for as long as it works. Even with only >one player, it is quite playable. But this (presumed) overscan damage >has got to go. I'm not sure whether I might hurt my monitor permanently >with this abuse. Can anyone advise me on this last topic in particular? > It is impossible to get anything other than NTSC out of the US Agnus chip unless you do extraordinary hacking in the copperlists etc. Hence I bet you are simply seeing a screen setup for garden variety vertical overscan. If the game uses sprites that might explain why it does not use horizontal overscan. (If it is a European game you may be getting the overscan as the American chip and SW settings valiantly try to cope. But you are quite unlikely to be seeing 50Hz sweep rates.) > Thanks. >-- > Charles Poirier (decvax,ucbvax,ihnp4,attmail)!vax135!cjp > > "Docking complete... Docking complete... Docking complete..." De nada -- <@_@> BIX:jdow INTERNET:jdow@gryphon.CTS.COM UUCP:{akgua, hplabs!hp-sdd, sdcsvax, ihnp4, nosc}!crash!gryphon!jdow Remember - A bird in the hand often leaves a sticky deposit. Perhaps it was better you left it in the bush with the other one.