Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site dciem.UUCP Path: utzoo!dciem!king From: king@dciem.UUCP (Stephen King) Newsgroups: comp.sys.amiga Subject: Re: sprites Message-ID: <2464@dciem.UUCP> Date: Mon, 5-Oct-87 08:55:06 EDT Article-I.D.: dciem.2464 Posted: Mon Oct 5 08:55:06 1987 Date-Received: Wed, 7-Oct-87 06:33:53 EDT References: <176NETOPRHM@NCSUVM> <499@esunix.UUCP> Reply-To: king@dciem.UUCP (Stephen King) Distribution: world Organization: D.C.I.E.M., Toronto, Canada Lines: 19 Summary: In article <499@esunix.UUCP> blgardne@esunix.UUCP writes: >While we're discussing sprite problems, how about Mindwalker? >This is one of the few well behaved games I've seen (multitasking, >pause, front-back gadgets, and a clean exit), but the sprite for the >player dissapears during the "in the brain" sequence, unless Mindwalker >is run from it's own disk. > >Has anyone else experienced this, or am I simply a victim of a shifted >screen? >-- Yup. As I already posted, MW has mental problems w/1.2 and SOME versions of WB1.1 I have kicking around. Maybe due to that screen centering gadget in 1.1, but what of 1.2 problems? Are we going to get an upgrade of this game from C-A? Hopefully one that runs from RAMdisk. ...sjk -- * Defence & Civil Institute * ...!utzoo!dciem!king * of Environmental Medicine * Stephen J King - Simulation & Training Group - (416) 635-2149