Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.atari.st Subject: Re: EA Screws ST Owners Again Message-ID: <30249@sun.uucp> Date: Wed, 7-Oct-87 14:23:26 EDT Article-I.D.: sun.30249 Posted: Wed Oct 7 14:23:26 1987 Date-Received: Sat, 10-Oct-87 08:51:50 EDT References: <228@stag.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 41 Keywords: Marble Madness Summary: Graphics chips help quite a bit In article <228@stag.UUCP> trb@stag.UUCP ( Todd Burkey ) flames: > Today we got in Marble Madness for the ST. I think I can keep this to a short > low tech analysis, starting with 5 words...What a piece of trash. Very poor > graphics (not close to what can be done on the ST), buggy play (the ball > 'tracking' is slightly out of phase with the screen), and poor animation > (ball doesn't even disappear when going behind small projections...) ... > ... I played > Marble Madness on the Amiga before I got rid of it (the Amiga) and there > is no reason that the graphics couldn't have been even better and smoother > on the ST...(or the 8 bit Atari for that matter)... Well, sorry to rain on your parade Todd, but there really is a reason why the graphics are 'better and smoother' on the Amiga. It's those custom chips that are taking care of 50% of the game mechanics. As more people design programs that use them efficiently there will be more programs (games especially) that you *cannot* port to other architectures, *and* retain satisfactory 'look and feel'. Take something as simple 'Mouse Trap', a Donkey Kong Jr type game available for most machines. On the Amiga the 'characters' move smoothly by, the background Obscures some of them and not others, and the music plays continuously (unless you deselect it) in the background. Thats because the mouse and the other objects are sprites and blitter objects, the screen is in 'dual playfield' mode that allows two 8 color screens to be overlayed on top of each other with the foreground screen using '0' for transparent. These take care of half the stuff you have to deal with when writing this game. The Amiga was originally planned to be the ultimate killer game machine, it's no suprise that it handles games quite nicely. As you mention above it could have been done better on the 8bit Atari, and your right, but thats because the 8 bit has graphics hardware too! The original authors of MM thought that it couldn't be done on *any* micro because of the stuff in the original coin-op (like a yamaha synthesizer chip, math and graphics accellerators etc). The bottom line is you can flame EA all you want, they consistently do stupid things, but I draw the line at this "there's no reason ..." stuff. There *is* a reason, Amiga owners paid extra for it, and as developers use 'the Amiga difference' they don't feel as cheated as they once did. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.